precision_bomber
14 years ago
[LASER GENERAL]

I'm abandoning the idea of Laser Rangers...
I felt it was too tacky...

[Cutezome High Command]

So Gauss Rifle had a similar concept only that I need a projectile and some particle systems.

I've done the the ParticleSystems, they were easy enough to make.
The projectile object was also made(template from GLARock).

Question is... What Behaviors does it require for my ParticleSystems to be used? I've even tried to put FXLists on the Weapon Data. Nothing had worked.

It only shot the projectile alone(which is barely visible), not the ParticleSystems nor FXLists.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
Sponsor
NewNightmare
14 years ago
you need to make that rock a missile and give it an appropriate exhaust, OR
do something like this:
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = NVWrhmmrCn_S
      ParticleSysBone = None ArtilleryBarrageTrail
    End
  End
I use it to give a Inferno-style unit a trail behind the projectile.
precision_bomber
14 years ago
That making it into a missile doesn't work.

But that second Idea works. Now... I just have to improve some of the ParticleSystems for better presentation.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
NewNightmare
14 years ago
Good luck, using what particles r u using for the trail ?
precision_bomber
14 years ago

Good luck, using what particles r u using for the trail ?

newnightmare wrote:



Right now I'm using 'Contrails' for the weapon trail, modified 'EMPRings' when it is shot, and So few random Flare particles when they hit the location of their target.

Note: the EMPRing appearing on the ground is intentional, I was not aiming for it to face the gun. So yeah, pulsating Gauss Rangers.

I want the trails to have a more solid look. I may want to make my own .tga files for them. Though most likely I'll use the ones in-game.

BTW, you just gave me another idea on how to make my Ion Missile Superweapon Special Power[Laser Gen's ultimate power] and Mine Storm Superweapon[Demo gen's ultimate power] Special somewhat better.

I wanted to make each US general to have a unique type of Ranger.

AirForce Gen Rangers having AA and Artillery Capabilities(when upgraded).
Laser Gen Rangers having futuristic capabilities.
Superweapon Gen Rangers having Destructive capabilities.

Also the same thing with Red Guards and other common units.

They all are going to differ on price and build time.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth