Good luck, using what particles r u using for the trail ?
newnightmare wrote:
Right now I'm using 'Contrails' for the weapon trail, modified 'EMPRings' when it is shot, and So few random Flare particles when they hit the location of their target.
Note: the EMPRing appearing on the ground is intentional, I was not aiming for it to face the gun. So yeah, pulsating Gauss Rangers.
I want the trails to have a more solid look. I may want to make my own .tga files for them. Though most likely I'll use the ones in-game.
BTW, you just gave me another idea on how to make my Ion Missile Superweapon Special Power[Laser Gen's ultimate power] and Mine Storm Superweapon[Demo gen's ultimate power] Special somewhat better.
I wanted to make each US general to have a unique type of Ranger.
AirForce Gen Rangers having AA and Artillery Capabilities(when upgraded).
Laser Gen Rangers having futuristic capabilities.
Superweapon Gen Rangers having Destructive capabilities.
Also the same thing with Red Guards and other common units.
They all are going to differ on price and build time.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth