"Newunits.ini"
Kinda a nifty idea when game actually reads it...
Though I'm not totally sure. But I think it works somewhat.
I organize my mod via different .big files.
I could make them as one .big file, but I really don't like to scroll all the way down just to find an .ini, .tga, .w3d, and etc.
Like:
CZDMxxxyyy - Main Mod file. Contains Objects, GUI, and Weapons.
*x indicate major version, y indicates minor version.
CZDM_IniB - Miscellaneous files, such as ParticleSystems, FXList, MappedImages, Sounds, Music, etc...
CZDM_W3D - Custom W3D Models.
CZDM_MusicPatch - Custom Music.
etc...
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth