Zero Hour Mad
14 years ago
I have create the First Waves of Enemys(10 Quadcannons and 10 Armys of GLA) coming to me

Now I want to do 2ND Waves of Enemys coming to me, I want to make Bomb Truck for 2ND Waves of Enemys but nothing happen...

What I am doing wrong?

IF You want me show some Pictures of it(C & C World Builder) Scripts then please let me know

Sponsor
NewNightmare
14 years ago
I understand your aim is to create 2 waves of enemies coming at your base/location.
you can use team tool (on the right hand side) and create two teams.
Then, you can create 2 scripts to spawn them in one place, and make them move and hunt at the other. You can find most of the commands you'll need under the 'Team' section of scripts, and you can find timers in the main scripts section (displayed as default)
you need the scripts like:
IF > true > set timer to XXX seconds
Then > spawn team 1 at waypoint, make team 1 follow waypointpath
and after that
IF > Team 1 dead
Then > spawn team 2 at waypoint, make team 2 follow waypointpath
Zero Hour Mad
14 years ago
I see....interesting....I will have go at that and Let you know how I get on 🙂
Zero Hour Mad
14 years ago
Hey newnightmare

I am struggling to make 2nd waves enemys :(

Could you do Youtube Video that I could learn from please :)

BR-Alexandre
14 years ago
You're having trouble spawning the team or making it attack?
"The Only Way To Have Peace is Prepare for War" <---I forgot who said this...
"Lasers make superior weapons!" <--- Townes
"Laser crusader ready for engagement" <--- Laser Crusader Tank
"Tactical lasers online" <--- Avenger Support Venhice
"Storm climbed mountain" <--- Pathfinder Elite Infantry
"Ready for covert mission" <--- Stealth Fighter Tactical Support
RicardoClark
14 years ago
I think he might have a trouble in spawning the team.
BR-Alexandre
14 years ago
too long since i don't spawn something in WB with scripting, but i'm good at scripting the team's behavior. First of all, make 2 teams of enemies, the 1st (team one) and 2nd (team two) waves.

-Spawning team: use script to spawn the team at a waypoint

IF
True (or other condition)

Then
Spawn an instace of Team Example at waypoint Example.
(Effect found at Team->Create)


-Scripting team to attack: Set some waypoints from the spawn point to where the AI team have to attack and create a [S A d] script that says team to follow that waypath and put it on team's behavior tab for both teams (if both have to follow same attack path)
"The Only Way To Have Peace is Prepare for War" <---I forgot who said this...
"Lasers make superior weapons!" <--- Townes
"Laser crusader ready for engagement" <--- Laser Crusader Tank
"Tactical lasers online" <--- Avenger Support Venhice
"Storm climbed mountain" <--- Pathfinder Elite Infantry
"Ready for covert mission" <--- Stealth Fighter Tactical Support
BR-Alexandre
14 years ago
here's an example of how to do it. check teams and scripts, the teams spawn correctly at the south of the civilian factories

GLA team acts as the 1st wave, china team act as the 2nd wave. they also respawn   ThunderLand-Test mode.zip (218kb) downloaded 0 time(s).
"The Only Way To Have Peace is Prepare for War" <---I forgot who said this...
"Lasers make superior weapons!" <--- Townes
"Laser crusader ready for engagement" <--- Laser Crusader Tank
"Tactical lasers online" <--- Avenger Support Venhice
"Storm climbed mountain" <--- Pathfinder Elite Infantry
"Ready for covert mission" <--- Stealth Fighter Tactical Support