Okay... Here's the deal.
[ABOUT STRUCTURES]
I'm kinda sick of seeing some of my custom structures being just an edited version of the original...
So here's the question!
Do I have to make a model to fill in all the ConditionStates and stuff like that?Seems to be a lot of work...
I mean having to make following:
-Normal
-Normal Snow
-Normal Night
-Normal Snow Night
-Damaged
-Damaged Snow
-Damaged Night
-Damaged Snow Night
-Severely Damaged
-Severely Damaged Snow
-Severely Damaged Night
-Severely Damaged Snow Night
Well, if there's no work around then I'll have to settle.
It's because I need new models(or at least skins) for the following structures:
-Fortified Gattling Cannon
-Nuclear-Powered Gattling Cannon
-AirForce General Gattling Cannon
-Armor-Piercing Gattling Cannon
-Efreet Missile Silo(replacement for Tank Gen's Nukes)
-WipeOut Missile Silo(Tao's SUPER EXPENSIVE Weapon of Mass Destruction)
-All of Boss Gen's Structures(I can't show any quick sketches yet).
-Superweapon General Nuclear Missile
-Superweapon General SCUD Storm(maybe I could use Tommahawk Storm and change the missiles)
-Superweapon General Burst Cannon
-Annihilator Death Storm(basically a Modified SCUD Storm for the Toxin General)
-Demolition General Nuclear Missile(Maybe just reskin it to make it look
stolen)
-Sustained Particle Beam Cannon(Townes found a way to extend the lifetime of the beam!)
>I'd be proud to do ALL of this myself. But... Damn, I really want to make this a full-on mod.
[ABOUT UNITS]
I made a model of an Aircraft and skinned it with Custom Skins.
It is intended to replace Boss General's Normal MiGs- but needing a General's Promotion.
So. I did so and It appears invisible! Oh noes! What did I do wrong?
I followed every procedure.
In hypothesis though, probably because I did not make new models(or reskins) for the ConditionStates.
Maybe that's what I did to result to it?Also, I need help for Flying Infantry. Okay, I made such a unit work... But the thing is, we can see HAX Infantry walking in midair.
I got a hunch on this though, why don't I make the object from a Comanche and just change the model, armor, etc.
Is this a practical choice? The thing there is that, it's only applied for AirForce Gen's Rocket Rangers. Not for Boss Gen's CyberKinetic Tengu units, since they I want them to have firing animations and special attack animations(their main weapons are lasers, special attack is missile barrage). Maybe it is possible(look at XenoForce with their Flying Mechs and stuff). But how can my little brain handle this without it blowing a fuse or somethin'... I need a tutorial...
Unit Models, want:
-Missile Sniper(a common unit to some of the sub-factions)
>AirForce Gen's version is standard
>Infantry Gen's version can be Horded
>SuperWeapon Gen's version can switch between two types of shells
-Cyberkinetic Marine(Boss Gen's basic infantry, currently just using UN Soldier)
-Javelin Trooper(Boss Gen's basic missile infantry)
-Minigunner Ranger
-Airborne Troopers(AirForce Gen's Special Units Paradrop, these Special Units cannot be built via baracks, but basically they're
WAY tougher versions of Rangers and Missile Defenders).
-Grenadiers(Hey, what a classic unit for Infantry Gen)
-Boomstick Red Guard(basically Nuke Guard)
-Masked Red Gaurd(Soviet-ish Uniformed Red Gaurd)
-Copperhead Tank(replacement for Toxin Gen's Scorpion)
-Guardian Drone(well, gotta remodel it)
-Hornet Tank(replacement for Demo Gen's Scorpion)
-HellStorm MiG
-Lightning Howitzer MiG
-Shell MiG
-ECM MiG
-Ion Raptor
-EMP Raptor
-'First Fighter' Strike Jet
-Superora(AirForce Gen's new Aurora)
-Aurora Gamma Bomber(SupW Gen's new Aurora)
-Blizzard Tank(Laser Gen's new Laser Tank)
Anyway, maybe someday... I can have a way with all of this...
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth