Behavior = DestroyDie ModuleTag_12 DeathTypes = NONE +CRUSHED +SPLATTED End ; A crushing defeat Behavior = FXListDie ModuleTag_18 DeathTypes = NONE +CRUSHED +SPLATTED DeathFX = FX_CarCrush End Behavior = CreateObjectDie ModuleTag_17 DeathTypes = NONE +CRUSHED +SPLATTED CreationList = OCL_TechnicalJeep_CrushEffect End Behavior = CreateCrateDie ModuleTag_14 CrateData = SalvageCrateData ;CrateData = EliteTankCrateData ;CrateData = HeroicTankCrateData End Behavior = SlowDeathBehavior ModuleTag_15 DeathTypes = ALL -CRUSHED -SPLATTED DestructionDelay = 300 DestructionDelayVariance = 300 OCL = INITIAL OCL_BattleTruckDerbis1 OCL = FINAL OCL_BattleTruckDerbis2 FX = FINAL FX_BattleMasterExplosionOneFinal End
ObjectCreationList OCL_BattleTruckDerbis1 CreateObject ObjectNames = DeadBattleTruckHulk Offset = X:0 Y:0 Z:0 Count = 1 Disposition = SEND_IT_FLYING INHERIT_VELOCITY DispositionIntensity = 0.1 End End ObjectCreationList OCL_BattleTruckDerbis2 CreateDebris ModelNames = UVBattleTruck_D2 Mass = 5.0 Count = 1 Disposition = SEND_IT_FLYING DispositionIntensity = 2.5 End CreateDebris ModelNames = UVBattleTruck_D3 Mass = 5.0 Count = 1 Disposition = SEND_IT_FLYING DispositionIntensity = 1.5 Offset = X:9.5 Y:5.212 Z:1.8 End CreateDebris ModelNames = UVBattleTruck_D3 Mass = 5.0 Count = 1 Disposition = SEND_IT_FLYING DispositionIntensity = 1.5 Offset = X:9.5 Y:-5.194 Z:1.8 End End
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