VTULCobra
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14 years ago
Hey there,

I'm working on a little campaign for the GLA. I just finished the first mission and wanted to know how it's like to play for a person who didn't make the map.

So I just wanted to know what you think about it, so here it is:   GLA - Mission 1.rar (85kb) downloaded 12 time(s).
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Annihilationzh
14 years ago
In script properties, look for the evaluate script box, and check the box next to "Every ___ seconds."

Do this on all your scripts except ones that need absolute precision timing, otherwise you're causing lag for no reason. Otherwise, it's quite good. The bunkers stumped me until I sent a rebel to suicide scout on them and then the scuds triggered. I gave up after that because the game suddenly became laggy.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
VTULCobra
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14 years ago
About the first two bunkers, I have no idea how the became they infantry generals bunkers.
The mission is not completed yet and I'm planning on removing the first two bunkers and the scuds, should I?
And I will remove the unnecessary scripts. Try it again after that will you? Thanks.

Edit*

About the "evaluate script", should I leave it at "Every [ 1 ] seconds."?

Edit*

I also can not tell when the game is laggy, since I have a gaming computer.
But 1st step to make sure is to check the "Every [ ] seconds." box right?
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Annihilationzh
14 years ago

About the "evaluate script", should I leave it at "Every [ 1 ] seconds."?


As high as you're willing to go. A script checking whether or not the scud launchers are in an area doesn't need to check every frame (30+ times a second) but if you check every 60 seconds the mission would be waiting on the scripts, or worse, the scuds could have exited the area again, thus stopping progression.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
VTULCobra
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14 years ago
Okay I've made some changes to the scripts and the map itself, I also removed those annoying first two bunkers (that means I also removed the scuds). Try it again will you? Thanks.
  GLA - Mission 1.rar (84kb) downloaded 3 time(s).
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Annihilationzh
14 years ago
No lag anymore, and it's not a bad mission.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
VTULCobra
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14 years ago
Thanks, not very much happening in it, but it's the first mission out of five.
Oh yes, and I will also add some music.
Again, thanks.
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VTULCobra
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14 years ago
I ran into a problem, I couldn't get the music I scripted to work for some reason (even though I've managed before),
so I extracted all the music scripts from an official GLA mission (the first one), I think I got all the folders right.
There was a folder called "GLA Music 1", another one called "GLA Music 2", also one called "Random Numbers", and finally there was one called "GLA Music Events". I copied all of them but still no music for some reason... Maybe you can check it out and see if you can find the problem, many thanks.   GLA - Mission 1.rar (86kb) downloaded 5 time(s).
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VTULCobra
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14 years ago
Is anyone capable of helping me with these music script? Thanks.
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acidbrain
14 years ago
Hey VTULCobra,

I don't know if you already found the problem with the music but here's what i found.
You forgot to make a script which enables the 'GLA Music 1' folder.
In the original map from EA that was done in the intro section.
Script: 'INTRO Music setup C'
I made a script which enables it and it's ok now.
Script: 'Enable GLA Music'
I attached the fixed map.

Greetz, acidbrain   GLA - Mission 1.rar (86kb) downloaded 6 time(s).
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VTULCobra
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14 years ago
Many thanks acidbrain! 😄 👍
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