kdreamland
  • kdreamland
  • 58.25% (Neutral)
  • Private Topic Starter
14 years ago
Hi there guys. I've just started building AOD maps. Could you guys help me out a little concerning a few things? Please make your answers as detailed as possible, so I can then understand why a script needs to be a certain way, etc.

1. How to get the Skirmish USA AOD comp to fire China/GLA Geneals Powers weapons?In the begining, I use purchase powers script in order to get the a10's and anthrax bomb. The Comp uses A10's after I enable the script. but it doesn't use the anthrax, or EMP pulse etc. It uses GLA/China Base Defense structures such as stinger sites however. What am I doing wrong?

Below is an example of some of the scripts I have used....please feel free to point out or correct the mistakes I have made.

** IF ***
    True.
*** THEN ***
   Player 'SkirmishAmerica' is granted Science 'SCIENCE_A10ThunderboltMissileStrike3'.
   Player 'SkirmishAmerica' is granted Science 'SCIENCE_AnthraxBomb'.
  Show debug string and pause: String: '???'
   Player 'SkirmishAmerica' is granted Science 'SCIENCE_ClusterMines'.
   Player 'SkirmishAmerica' is granted Science 'Chem_SCIENCE_RebelAmbush3'.
   Player 'SkirmishAmerica' is granted Science 'SCIENCE_EMPPulse'.
   Player 'SkirmishAmerica' is granted Science 'SCIENCE_LeafletDrop'.
   Player 'SkirmishAmerica' is granted Science 'SCIENCE_SpectreGunship1'.
   Player 'SkirmishAmerica' is granted Science 'SCIENCE_DaisyCutter'.


*** IF ***
     Player 'SkirmishAmerica' is ready to fire Special power 'SuperweaponAnthraxBomb'.
*** THEN ***
   Player 'SkirmishAmerica' fire Special power 'SuperweaponAnthraxBomb'

** IF ***
    Timer 'SpawnBA' has expired.
*** THEN ***
  Enable Script 'UseAnthrax'.
   Team 'teamSkirmishAmerica' use Ability 'Command_AnthraxBomb' at Waypoint 'anthrax'.
   Team 'SpawnBA' use Ability 'Command_ConstructAmericaVehicleHellfireDrone'.
  Spawn an instance of Team 'SpawnBA' at Waypoint 'CreateWP2'.
   Team 'SpawnBA' use Ability 'Command_ConstructAmericaVehicleHellfireDrone'.

2. One or two buildings are seen outside of the borders. So for example, even though the outside is hidden in darkness, you can still slightly see some of the AI's structures. This causes a problem because players can force fire and attack them. I suppose I can just move them farther away, or is there a way to hide them?


3. The AI uses structures, such as Base Defense units to attack players, that I place using the below script, but it won't use the Nuke SW. Why is this? I thought I had evertything covered:

** IF ***
    True.
*** THEN ***
  Spawn Unit 'Chinaspeakertower' of type 'ChinaSpeakerTower' on Team 'teamSkirmishAmerica' at waypoint Waypoint 'Chinaspeaktower'
  Spawn Unit 'angrymob1' of type 'Chem_GLAInfantryAngryMobMolotov02' on Team 'teamSkirmishAmerica' at waypoint Waypoint 'Angry mob'
  Spawn Unit 'Nuke1' of type 'ChinaNuclearMissileLauncher' on Team 'teamSkirmishAmerica' at waypoint Waypoint 'Nuke'
  Spawn Unit 'Gatcannon1' of type 'ChinaGattlingCannon' on Team 'teamSkirmishAmerica' at waypoint Waypoint 'Gattling cannon 1'
 etc.

*** IF ***
    Timer 'SpawnKA' has expired.
*** THEN ***
   Spawn an instance of Team 'surpriseteam4' at Waypoint 'surprise 4'.
  Enable Script 'UseSWNuke'.
Team 'teamSkirmishAmerica' use Ability 'Nuke_Command_NukeDrop' at Waypoint 'KingWP1'
Unit 'Nuke1' fires Special power 'Nuke_SuperweaponNukeDrop' at Waypoint 'KingWP1'.

4. When I use the below script using a team made of enemy tanks they spawn and attack enemy players. But when I use the same script for enemy AI Black Lotus, she won't start capturing and selling enemy buildings. She just stands in one place. Why is this? Also is there a way to get her to be air dropped in via a MOAB jet or something instead of just spawning?

*** IF ***
    True.
*** THEN ***
      Team 'surpriseteam3' begins hunting.
   Team 'surpriseteam4' begins hunting.
   Team 'stealth toxin truck' begins hunting.
   Team 'Black Lotus' begins hunting.
Spawn an instance of Team 'Black Lotus' at Waypoint 'BlackLot1'.
  Spawn an instance of Team 'Black Lotus' at Waypoint 'BlackLot2'.
  Spawn an instance of Team 'Black Lotus' at Waypoint 'Blacklot3'.

5. Because the map seems slightly easier right at the end as players start to expand their base near the end, rather than just Nuke their base, for the final remaining waves, I want them unable to purchase aircraft and for all existing aircraft they have built to be destroyed, to force them to use tanks for the last run. I haven't played an AOD yet that does this. Is it possible?

6. I have a point counter that remains onscreen for the entire match. I don't seem able to give the onscreen points a name however, they remain as 'missing'. How do I give them a name? It'll only let me change the text to preset values such as SCRIPT:CHI02AudioHolder01 , it won't let me give it a custom name.
** IF ***
    True.
*** THEN ***
  [???]Show 'AIPoints' with text Localized String: '???'



7. For the last wave I want the camera for all the players to zoom in on a particular unit and a message to scroll across the screen informing players about the unit. afterwards the camera can be free again. This unit is a laser crusader, that detonates a nuke when destroyed. I don't seem able to modiy the health of the unit in Edit Team Template, nor the 'explosion'. How would I go about doing this? I'm trying to make the last wave be a 'last ditch effort' by the comp, where the general himself comes to attack you.


Apologies for such a long first post. I really thought I understood about making an AOD with basic waves and stuff, but it seems those SW are just out of my reach.

EDIT: wait....is this board about modding the game file, rather than maps? my mistake, but any help would be apprecuated
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Phe0n1x
  • Phe0n1x
  • 100% (Exalted)
  • Administrator
14 years ago
Since this thread is in the wrong area and you already have another thread, I'll close this one.
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