Decrosse
  • Decrosse
  • 98% (Exalted)
  • Major Topic Starter
14 years ago
Alright, so I had a thread here before for working on a Map but that PC's graphics card died, still saved my WIP Map so I can continue my work...

Now, which type of scripts would I need to put under AI's Script folder for it to not sell structures not in its faction but use them? I've some/few scripts in script folder already (working on it)...

...It seems my game is currently hiding so I currently can't test out my scripts. I have my cutscene partially working, but the above question issue breaks it. Will test again later...

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BR-Alexandre
14 years ago
its impossibe for an AI to don't sell other faction structures. i've asked before and nobody know how, guess scripts don't have power to change that.
"The Only Way To Have Peace is Prepare for War" <---I forgot who said this...
"Lasers make superior weapons!" <--- Townes
"Laser crusader ready for engagement" <--- Laser Crusader Tank
"Tactical lasers online" <--- Avenger Support Venhice
"Storm climbed mountain" <--- Pathfinder Elite Infantry
"Ready for covert mission" <--- Stealth Fighter Tactical Support
NewNightmare
14 years ago
one of the solutions would be to make 2 AI players with different default factions, and make them control just the structures of their type I guess, and you can make them both same color so you can't see any difference.

EDIT
can you add structures from different factions to the build list of the AI?
BR-Alexandre
14 years ago
if you also add the commandbutton to the dozers, i think you can. never tried tho.
"The Only Way To Have Peace is Prepare for War" <---I forgot who said this...
"Lasers make superior weapons!" <--- Townes
"Laser crusader ready for engagement" <--- Laser Crusader Tank
"Tactical lasers online" <--- Avenger Support Venhice
"Storm climbed mountain" <--- Pathfinder Elite Infantry
"Ready for covert mission" <--- Stealth Fighter Tactical Support