i messes a little with the code, somehow, it always fires PRIMARY and SECONDARY at the same time, and then delays the TERTIARY only, giving 2 instead of 3 total shots.
if some1's interested, i'll drop the code
PRIMARY
DelayBetweenShots = 12500 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
PreAttackDelay = 1500 ; 833 is natural time of the stabbing animation.
PreAttackType = PER_ATTACK ; Do the delay each time we attack a new target
SECONDARY
DelayBetweenShots = 12500 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
PreAttackDelay = 2000 ; 833 is natural time of the stabbing animation.
PreAttackType = PER_ATTACK ; Do the delay each time we attack a new target
TERTIARY
DelayBetweenShots = 12500 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
PreAttackDelay = 2500 ; 833 is natural time of the stabbing animation.
PreAttackType = PER_ATTACK ; Do the delay each time we attack a new target
Does the fact that it's a PORTABLE_SRUCTURE affect the weapon systems in any way?
+ Do I have to have dummies for each weapon in main object? coz they're not always reacting right to attack commands (i.e. have to order an attack 2nd time when in range)
Edited by user
14 years ago |
Reason: Not specified