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14 years ago
I created a multy player which is also suppose to be skirmish map.

Each base as a supply depot and other stuff.

I have place (following to the T the world builder guide)
inner & outer perimeters for each player, I made a combat
zone perimeter, I made 3 way points (center & flank & backdoor)
starting from the combat zone into each player base.

I added Skirmish players.

Now the problem is when I go to test my map (trough skirmish)
after only few second (didn't have time to move the dozer) a
huge message appears "YOU ARE VICTORIOUS" ??!!??!!
(instant win when mission start)

Can you tell me, good people, what I did wrong??
Did I miss something??

Please help me resolve this annoying problem.
I would greatly appreciate your help.

many thanks at advance.

best regards.

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i^love^mixery
14 years ago
upload your map and ill find the problem.
ranker
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14 years ago
many thanks i^love^mixery,

But I delete the darn thing and rebuilt it from scrache
and followed the instructions again, then, I (while crossing
my fingers) I test the map and it is working find now.

Still don't know where I made the mistake on the previous
one so I wrote down the steps I followed for he second one
and I will go with those for my future maps.

I do have another problem dough, the map is for 5 players
(1 in each corner and one in the middle of the map)

I have to figure out how the heck I will make the CombatZone
area.

I don't know if I can make more then one combat zone area...

I don't want to incorporate the middle base inside that area
and I am still trying to figure how to do this.

Maybe you may have a solution or advice to give me !?

Anyways, many thanks for your offer, it's very kind of you sir.

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Drummin
14 years ago
Sounds like a World Builder editor error. Did you ever open the map with Generals World Builder? IF so, reopen with ZH World Builder, delete players and add new players using the Add Skirmish players button. Replace start position waypoints with new ones.
NewNightmare
14 years ago
If my understanding right, the following picture should give you an idea on how to create a cross-like CombatZone with an empty area inside.
Look how the Red area looks like next to Player 1.
For the map itself, you'd have to do it much more accurately ofc.
Cross-Like combat Zone.JPG

Click to View Image152 View(s)

NewNightmare
14 years ago
I am making a double post to make it clearer, here, I am attaching the From Top Down View (CTRL+F) of the polygon, one to show the shape, and second to show how I moved the points.
This way you have free space in the middle to insert 5th player's perimeters πŸ™‚
Cross CombatZone 2.JPG

Click to View Image123 View(s)

Cross CombatZone 1.JPG

Click to View Image116 View(s)

NewNightmare
14 years ago
And a 3rd post with an image of all stuff needed for 5 players (There is that 'Skirmish World' area below the orange border, which should be added if we follow all tuts on this website)
(note: I removed the 'Waypoint' from waypoint names just so it looks clearer)
5player setup.JPG

Click to View Image147 View(s)

ranker
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14 years ago
Peopel you are AWESOME !!

Thank you sooo very much πŸ˜„

I saved all the images and I will follow your instructions to the T.

The very best to you all.

Ranker

p.s. Please excuse my anglish writing (french Canadian here) πŸ˜„

NewNightmare
14 years ago
np :)
tell us if it works since I've never tested it :P
Good luck πŸ˜‰
Drummin
14 years ago
You can also see details here .
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14 years ago

How can I attach a zip file to this reply??

I check the "attach files to this post" but I can not
browse my desktop for the file.

Anyways...

newnightmare

I followed your instructions (re: 5 players combat zone).

I when and test the map, even if I add skirmish players,
the AI don't build a thing, I can see his dozer and his
command center but that's it, the AI is sitting there.

Maybe I did something wrong or forget something I don't know:(

Drummin

I already saw that post a few weeks ago and print it
thank you for your help.

all the best to you all.

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i^love^mixery
14 years ago
you have to select this "attach files" option, then post your reply and then you will be sent to the cnclabs file uploader and there you can manage attachments for that post ;)

@ your problem:
upload your map so i can help 😁
NewNightmare
14 years ago
make sure to add Skirmish AI... and all them perimeters... I haven't played with WB for over a month now, but i'll happily look @ the map once u upload it πŸ™‚
Drummin
14 years ago
Are the inner perimeter areas big enough? Use, PlyrCivilian/Stucture/TempBuildingSize object to see if they are 1000 by 1000 feet. Even if no areas or pathways are defined on the map, if the start positions have the correct waypoint for the game, i.e. made with ZH world builder and not Generals WB, the players are added with the correct WB and the buildable area around the start position is flat and at least 1000x1000 then they should build. Note: I've also seen skirmish players not work when the object count is too high.
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14 years ago
i^love^mixery

there it is sir.

newnightmare

Yes I did add Skirmish players and each innerPeremiter are made with 5X4 american airfields
and I assure myself that they have plenty of room (I put in each innerPeremiter all
structure of each side to be sure that they can build everything).

Drummin

As I have the C&C first decade, I was using the generals worldbuilder.
and there is no TempBuildingSize.

After reading your reply, I went inside zero hour folder and replace the WB.exe of generals
by the zero hour WB.exe and there it is !

Dang, sir do you have any idea the time cunsuming it takes to place 5x4 american airfields
side by side very precisely and add power plan to each corner of that buildup to make the
OuterPeremiter using the wireframe 3D (which is tough for a 63 y/o grumpy man)to assure
myself that everything is staight.

Just the fact of changing the WB.exe now it will be a real awesome and enjoyable thing to
make maps.

I don't find the words to thank you enough, as you deserve sir, dang! you have made my day.

  Combat Zone.rar (67kb) downloaded 8 time(s).
NewNightmare
14 years ago
just a question, are you using this map for generals or ZH?
NewNightmare
14 years ago
Error 1:
You are meant to label the paths, not name the waypoints (waypoint path labels - the 3 lines below waypoint Coords)
EDIT
moved to a 2nd post
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14 years ago
ooopss!

I just found out that (after using ZeroHour WB.exe)I don't
see the map that I made in the Unofficial Maps list wen I
go to test the map in Generals > in solo > skirmich😞

My brother and I are able to play online at Generals but not
at ZeroHour (connection problem or else) so I am making General
maps.

Thanks to Drummin, I can use the TempBuildingSize which save me
lot of time figuring the space needed for each player.

But it seems like I can not use ZH WB.exe to make Generals maps.

Is there a way to fix this annoying little problem good people??

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14 years ago
newnightmare

I just wrote a reply giving you people more details
about the maps that I am working on.

As I said, my brother and I can not (for a reason or another)
play online at Zero Hour but we can if we play Generals.

That is why I am working of making Generals maps only.

newnightmare

When you say "label the paths" could you please elaborate
because I don't understand sorry sir :ashamed: .
NewNightmare
14 years ago
Note:
I noticed that some of the other fan-made maps don't even include CombatZone, not even mentioning the SkirmishWorld, and yet they work nicely, I think the issue might be in the scripts...
+ I think I solved it, its the combatzone that is bugged ;/
I re-made the whole map, scriptless, and I just havent add the combatZone nor the skirmishworld, and it seem to work
as for the 'label the paths' I mean label them :P
You are naming them at the top, green text in the map editor, and at the bottom of the options menu, you have 'Waypoint Path Labels' and 3 lines to write text in, thats the label area, which as you might guess, can contain up to 3 different labels πŸ™‚
Waypoints.JPG

Click to View Image57 View(s)