glumurr
  • glumurr
  • 100% (Exalted)
  • Major Topic Starter
14 years ago
I have a problem as always

I have 4 versions of particle cannons in my game:
blue laser
purple laser
green laser

so this picture shows the time when the particle cannons are getting ready to fire notice the time. Or they are just starting up

so at the lowerst particle cannon there is no beam showing but it should be green
and at the second particle cannon at the top should be purple but it is green.
how do I fix that?

Here is the picture (it didn't work placing the picture directly here)
after few seconds the green laser changes to purple again and the non-existing laser changes to green but I still want to get this fixed

http://imageshack.us/photo/my-images/199/anniversaryblag22.png/ 


and no the superweapon general (purple) does not share any code in the particle cannon with the green particle cannon general
hmm...
if I don't reply to a topic I don't know the answer - sorry
Sponsor
Annihilationzh
14 years ago
Check it's SpecialAbility module.

I'm guessing OuterNodesLightFlareParticleSystem and/or the Medium/intense are set to the wrong particle systems.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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glumurr
  • glumurr
  • 100% (Exalted)
  • Major Topic Starter
14 years ago
well.
some of the green particle cannon codes do not exist for the OuterNodesLightFlareParticleSystem and/or the Medium/intense
woops. I guess I forgot them

but all of the SupW_OuterNodesLightFlareParticleSystem and/or the Medium/intense
are set to purple. this is wierd


*Edid*

the reason it appears green for the superweapon general is because I forogt to Change the Supw_OuterNodesLightFlareParticleSystem to the green general name. So I guess it was over-written

*Edid 2
okay it all works now.

Thank You!
hmm...
if I don't reply to a topic I don't know the answer - sorry