Zeoinx
  • Zeoinx
  • 53% (Neutral)
  • Private Topic Starter
14 years ago
Blood Gulch that was created for the Halo Gen Mod that was never released. I found a Edited version that was made by Nemisis56, but the AI enemy doesn't do anything. And Im not sure how to program AI at the moment, going to attempt to learn it all, but at a later point.

Thanks in advance

  Blood Gulch, Edited by Nemisis56.rar (292kb) downloaded 2 time(s).
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BR-Alexandre
14 years ago
look if the map maker added skirmsh players, if don't, then do it, if did, check if he made scripts for ANY player but civilian. try delete these scripts and see if works. also check if the AI have space to build
"The Only Way To Have Peace is Prepare for War" <---I forgot who said this...
"Lasers make superior weapons!" <--- Townes
"Laser crusader ready for engagement" <--- Laser Crusader Tank
"Tactical lasers online" <--- Avenger Support Venhice
"Storm climbed mountain" <--- Pathfinder Elite Infantry
"Ready for covert mission" <--- Stealth Fighter Tactical Support
glumurr
14 years ago
I took a look at the map and I did not see any:

Innerpereneter
OuterPeremeter
CombatZone

I think you will need those in order to "AI" will work
just place them where you want the teamplayers to be and then the map/"AI" hould work
and it needs all of the WayPoints
hmm...
if I don't reply to a topic I don't know the answer - sorry
BR-Alexandre
14 years ago
areas and waypoints make AI play smart but even in the blank he play (but will not build defenses or suplly center)

why he don't build defenses? script say : "build additional base defense on the front/flank", no front, no flank, no outer perimeter, no defenses.

why he don't build suplly? script say : "build a suplly center/stash near suplly source with at least XXX available", no supllies, no suplly center/stash.

Add players, remove "nom-map" scripts, make areas and waypoints sistems, add suplly docks to the map and be sure he have a lot of area to build his base. AI should be fully functional now.
"The Only Way To Have Peace is Prepare for War" <---I forgot who said this...
"Lasers make superior weapons!" <--- Townes
"Laser crusader ready for engagement" <--- Laser Crusader Tank
"Tactical lasers online" <--- Avenger Support Venhice
"Storm climbed mountain" <--- Pathfinder Elite Infantry
"Ready for covert mission" <--- Stealth Fighter Tactical Support
Zeoinx
  • Zeoinx
  • 53% (Neutral)
  • Private Topic Starter
14 years ago
ok, im confused as all heck on the way point system, how does one set those up, and define the use of them. (I am new to the World Builder, I was in the Star Edit back in the days of classic RTS)
BR-Alexandre
14 years ago
you click to place a waypoint. then click on it and drag to make a path, click on the last one and drag again to make a bigger path. click at any waypoint of that path and then in the tab on the rigth, you write its function in one of the 3 empty boxes. The AI will use them as reference for build defenses, attack, or just move depending of what you did. Basic AI just use paths to build defenses and attack but you can script something like "have team follow waypoint path 'example 1'". Make waypoints with waypoint tool.

areas you make and name to the AI know where to expect your base to be and where he shoud build structures. instead waypoint tool, use poligonal tool.

The WB tool buttons are in the top of WB screen
"The Only Way To Have Peace is Prepare for War" <---I forgot who said this...
"Lasers make superior weapons!" <--- Townes
"Laser crusader ready for engagement" <--- Laser Crusader Tank
"Tactical lasers online" <--- Avenger Support Venhice
"Storm climbed mountain" <--- Pathfinder Elite Infantry
"Ready for covert mission" <--- Stealth Fighter Tactical Support
Drummin
14 years ago
You might check out this post .