Behavior = TransportContain ModuleTag_06 Slots = 8 InitialPayload = ChinaInfantryRedguard 8 ScatterNearbyOnExit = No HealthRegen%PerSec = 10 DamagePercentToUnits = 10% AllowInsideKindOf = INFANTRY ExitDelay = 250 NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting End
Behavior = TransportContain ModuleTag_06 Slots = 5 InitialPayload = AmericaInfantryRanger 5 ScatterNearbyOnExit = No HealthRegen%PerSec = 10 DamagePercentToUnits = 10% AllowInsideKindOf = INFANTRY ExitDelay = 250 NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting End
he has to chance the moduletag from _06 to an other number because the police car already has a moduletag_06π
joey55 wrote:
and i didn't understan what u said about moduletag_06 ?
Hey, i can't find the file civilianUnit.ini, because i have destructives forces mod
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