AudioFile id="Building" File="AUDIO:sounds\Building.wav" GUIPreset="Default" /> <AudioEvent id="Building" inheritFrom="AudioEvent:BaseSoundEffect" Volume = "110" VolumeShift = "-10" Limit = "3" Priority = "HIGH" MinRange="0" Type = "WORLD UI PLAYER VOICE" SubmixSlider = "VOICE" > <PitchShift Low = "-5" High = "5" /> <Sound>Building</Sound> </AudioEvent>
<Defines> <Define name="ALI_EVA_VOLUME" value="100" /> <Define name="ALI_EVA_MINVOLUME" value="90" /> <Define name="ALI_EVA_PITCHSHIFT_LOW" value="-1" /> <Define name="ALI_EVA_PITCHSHIFT_HIGH" value="1" /> <Define name="ALL_VOICESUPPRESS_VOLUME" value="55"/> <Define name="ALL_VOICESUPPRESS_PLAYPERCENT" value="50"/> <Define name="ALL_VOICESUPPRESS_LIMIT" value="1"/> <Define name="CIV_UNITRESPONSE_VOLUME" value="100" /> <Define name="CIV_UNITRESPONSE_MINVOLUME" value="95" /> <Define name="CIV_UNITRESPONSE_PITCHSHIFT_LOW" value="-1" /> <Define name="CIV_UNITRESPONSE_PITCHSHIFT_HIGH" value="1" /> <Define name="CIV_VOICEDIE_VOLUME" value="70" /> <Define name="CIV_VOICEDIE_PITCHSHIFT_LOW" value="-1" /> <Define name="CIV_VOICEDIE_PITCHSHIFT_HIGH" value="1" /> <Define name="GDI_EVA_VOLUME" value="105" /> <Define name="GDI_EVA_MINVOLUME" value="90" /> <Define name="GDI_EVA_PITCHSHIFT_LOW" value="-1" /> <Define name="GDI_EVA_PITCHSHIFT_HIGH" value="1" /> <Define name="GDI_UNITRESPONSE_VOLUME" value="110" /> <Define name="GDI_UNITRESPONSE_MINVOLUME" value="105" /> <Define name="GDI_UNITRESPONSE_PITCHSHIFT_LOW" value="-1" /> <Define name="GDI_UNITRESPONSE_PITCHSHIFT_HIGH" value="1" /> <Define name="GDI_VOICEDIE_VOLUME" value="70" /> <Define name="GDI_VOICEDIE_PITCHSHIFT_LOW" value="-1" /> <Define name="GDI_VOICEDIE_PITCHSHIFT_HIGH" value="1" /> <Define name="NOD_EVA_VOLUME" value="100"/> <Define name="NOD_EVA_MINVOLUME" value="90"/> <Define name="NOD_EVA_PITCHSHIFT_LOW" value="-1"/> <Define name="NOD_EVA_PITCHSHIFT_HIGH" value="1"/> <Define name="NOD_UNITRESPONSE_VOLUME" value="110"/> <Define name="NOD_UNITRESPONSE_MINVOLUME" value="105"/> <Define name="NOD_UNITRESPONSE_PITCHSHIFT_LOW" value="-1"/> <Define name="NOD_UNITRESPONSE_PITCHSHIFT_HIGH" value="1"/> <Define name="NOD_VOICEDIE_VOLUME" value="70"/> <Define name="NOD_VOICEDIE_PITCHSHIFT_LOW" value="-1"/> <Define name="NOD_VOICEDIE_PITCHSHIFT_HIGH" value="1"/> <Define name="VOICECRASH_PLAYPERCENT" value="30"/> </Defines> <AudioEvent id="Neva_Building" inheritFrom="AudioEvent:BaseUnitResponse" Volume = "=$NOD_EVA_VOLUME + 0" MinVolume = "=$NOD_EVA_MINVOLUME + 0" Limit = "1" Type = "UI PLAYER VOICE" SubmixSlider = "VOICE" > <PitchShift Low="=$NOD_EVA_PITCHSHIFT_LOW + 0" High="=$NOD_EVA_PITCHSHIFT_HIGH + 0" /> <Sound>Building</Sound> </AudioEvent>
<AudioFile id="Building" File="AUDIO:sounds\Building.wav" GUIPreset="Default" /> <AudioEvent id="Building" inheritFrom="AudioEvent:BaseSoundEffect" Volume = "100" MinVolume = "90" Limit = "1" Type = "UI PLAYER VOICE" SubmixSlider = "VOICE" > <PitchShift Low = "-1" High = "1" /> <Sound>Building</Sound> </AudioEvent>
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