Object CarCamaro ; some generic civilian car that isn't used in the map
BuildVariations = CarAmbulance Ambulance_02
End
So you place the CarCamaro, and it will randomly become a CarAmbulance or Ambulance_02. One of these ambulances explodes, and the other doesn't.
After adding the script above I add a CarCamaro object somewhere on the map which will have the same Die trigger as an ambulance and ambulance_02 might not?
I don't quite understand what you mean.
If I add the following script and add a CarCamaro, the CarCamaro doesn't explode and the ambulance_02 does and looks like an ambulance.
If I don't add a CarCamaro the ambulance_02 still explodes and looks like an ambulance.
What I had in mind was the following:
the following object have the nukedestruct ability:
CarAmbulance
CarLimo1
CarCamaro
CarCompact
CarSUV01Nuke
CarSwatchEuro
CarTaxiCab02
AircraftCropDuster
And from those object I like to select which one is active and which is not.
The 2 Ambulances I named Ambulance_01 and Ambulance_02.
The script to give the ambulance the nuke ability, but if I use the same script on the CarCompact it doesn't work, the game crashes. My guess is that some lines are not compitable to the CarCompact, but are to the ambulance, but I have no idea which and how to see/change it.
Edited by user
15 years ago |
Reason: Not specified