incia
  • incia
  • 100% (Exalted)
  • Commander in Chief
19 years ago
I was being sarcastic...
Twii Light
19 years ago
Come to think of it, do you guys think it's a let down having the voice actually SAY there's a sneak attack being detected? I mean you don't hear it for Fuel Air Bombs or EMP Bombs or any other General point. (Except GPS)
Jetril
19 years ago
@Incia: Ohh you directed it at Fleetatks, sorry, your quote made me think different.

@Twii: It's not really a letdown considering how powerful it can be. Group 8 units under 1, then as soon as you evacuate your first tunnel, you press 1, hit into tunnel, evac straight out. In probably 2 seconds you've got 16 units out, add another second for another batch. You don't really have to bother selecting what to attack for either since chances are the enemy is attempting to destroy the sneak so your units are auto-retaliating anyway or auto-attacking nearby buildings. The voice is probably a minor balancer the way I see it.
Twii Light
19 years ago
Maybe. But I don't think GPS Scrambler should have it.
BlackAce2020
19 years ago
GPS crambler is one of the most valuable assets in the entire. From what you have just decribed, you can have an army of ivisbles death terorsit and destory every thing
Look, at the gaping holes 1 inch in front of you. I missed
Flyin' high in sky, dropping bombs, and sayin' bye bye
Twii Light
19 years ago
Or, you could have an invisible army, and your enemy would eventually know it anyway because he'll see you have absolutely no troops.

I mean they'll find out sooner or later, at least add some tension.
wauppp829
19 years ago
ok, i only read the first page (i didnt feel like reading any of the others.), but why is it that some people are bagging on the laser and tank gen? i mean the laser gen gets the laser turret can usually pick off scud launcher while its firing at its firing distance. man i love it when it does that.. mainly because i dont have to micro manage my units anymore when artillery fires at me and i have to get my commanches or tanks all the way over there to destroy the scud... and about the tank gen... i mean, its alrite i guess, i sometimes like using the tank gen (only during comp stomps or during skirmish by myself) because i get elite battlemasters at the start and the emperor overlords can do crazy stuff, whether it be defending your base from swarms of scorpions, or destroying a fully developed base. the only downsides to these generals i guess is the fact that the laser crusaders power down when you lose power, the battlemasters have little hit points, the overlords are very "clumsy," and that neither general has artillery (although the laser gen still has the aurora.

anyway, in my opinion, i think the infantry general is the least benefitial... i noe the hackers are lot better, and the minigunners can wreak havoc on the air force gen, but other than that, the infantry gen still gets killed by massive armies of quad cannons, pathfinders, or gattling tanks... i mean, the tank hunters still cant take out every vehicle that comes his way... and another thing, before, when i used to actully use the infantry gen, i hated the fact the the advanced bunker never really worked.. sometimes i felt like pwning the AFG during skirmish, but the computer ended up killing my bunkers with stealth fighters and auroras somehow. so i think the advanced bunker just has more capacity, and mines already upgraded (even tanks could come up to me and the tanks would destroy my bunker even though i have like 8 tank hunters and two minigunners in the bunker...)

urgh... again, too much typing for me... thx to anyone who was willing to read my really long comment
Jetril
19 years ago

the infantry gen still gets killed by massive armies of quad cannons, pathfinders, or gattling tanks...

wauppp829 wrote:


Assault Troop Crawler ftw. Hey, even Assault Helix stands a chance because it's health is ridiculous, you're bound to tank hunter kill the vehicles, helix crippled but regen health with a prop tower.

i mean, the tank hunters still cant take out every vehicle that comes his way...

wauppp829 wrote:


Wrong. They can. One Chevron + Horde + Nationalism. Early game, vehicles are also harder to spam out because you have to build another production center, Arms Dealer/War Factory plus you have to wait while it's being built. Infantry General saves the 1000, is able to spam as soon as Barracks is up, that's another 3 Tank Hunters at least.

Infantry General is like, the embodiment of the Chinese military, victory by numbers. No way is it the least beneficial, especially it's early game.
Twii Light
19 years ago


ok, i only read the first page (i didnt feel like reading any of the others.), but why is it that some people are bagging on the laser and tank gen? i mean the laser gen gets the laser turret can usually pick off scud launcher while its firing at its firing distance. man i love it when it does that.. mainly because i dont have to micro manage my units anymore when artillery fires at me and i have to get my commanches or tanks all the way over there to destroy the scud... and about the tank gen... i mean, its alrite i guess, i sometimes like using the tank gen (only during comp stomps or during skirmish by myself) because i get elite battlemasters at the start and the emperor overlords can do crazy stuff, whether it be defending your base from swarms of scorpions, or destroying a fully developed base. the only downsides to these generals i guess is the fact that the laser crusaders power down when you lose power, the battlemasters have little hit points, the overlords are very "clumsy," and that neither general has artillery (although the laser gen still has the aurora.

wauppp829 wrote:



What's wrong with Tank General:

* Darer Infantry
* Darer Hackers
* Darer Aircraft
* No Artillery

When tanks are your only economical option, it's hard to assault some generals, and some bases. Espiecally Chinese and SWG Factions. Nuke, China, and Infantry are just better for mixed operations, and have a better income.

What's wrong with Laser General:

* That there is a lot of power
* Laser Crusader, and a Laser Patriot... That's it.

Yehp, that's it. I prefer Airforce and Super Weapons.


anyway, in my opinion, i think the infantry general is the least benefitial... i noe the hackers are lot better, and the minigunners can wreak havoc on the air force gen, but other than that, the infantry gen still gets killed by massive armies of quad cannons, pathfinders, or gattling tanks... i mean, the tank hunters still cant take out every vehicle that comes his way... and another thing, before, when i used to actully use the infantry gen, i hated the fact the the advanced bunker never really worked.. sometimes i felt like pwning the AFG during skirmish, but the computer ended up killing my bunkers with stealth fighters and auroras somehow. so i think the advanced bunker just has more capacity, and mines already upgraded (even tanks could come up to me and the tanks would destroy my bunker even though i have like 8 tank hunters and two minigunners in the bunker...)



Infantry is probably the best Chinese portion.

Why?

Fortified Bunker. Nuff' said. Best defense in the game, and only a meer 500. You can repel absolutely anything with these things.
Jetril
19 years ago
Darer = Dearer

Also, he mentioned his reasoning for hating Fortified Bunkers. I totally agree with you on them repelling anything, but they need to be in groups or supported since his given situations can defeat the bunker. Plus the actual bonus units and upgrades Inf gets are unstoppable enough.
Twii Light
19 years ago
How can the AFG gen destroy fortified bunkers? If they're garrisoned with an even mix of troops, they should make short work of aircraft.
Jetril
19 years ago
One Bunker, like any other singular structure, will be destroyed by Auroras. The point is to have other bunkers within range to annihilate the aurora as it finishes its attack run, making it much too costly to suicide $2000 planes against a bunker. Not sure about the stealth fighter example but I spose the same thing.
Twii Light
19 years ago
Yeah, one bunker, but not one fortified bunker, that can take like three.
BlackAce2020
19 years ago
General abilitie, send is a specter to distract the fire, then lauchs aurora/stealth fighter/raptor attacks to destory the defensive line, then swarm in with comaches
Look, at the gaping holes 1 inch in front of you. I missed
Flyin' high in sky, dropping bombs, and sayin' bye bye
Jetril
19 years ago
The problem is being able to get those General Abilities when the only thing you'll be killing is low experience giving infantry, plus the early game that Infantry will dominate all over Air General in most situations.
Twii Light
19 years ago
Ace, spectres last about 3 seconds in a infantry general base. Every unit is anti air.
BlackAce2020
19 years ago
yueah, but that three seconds can be detrimental, take out all dozers and the cc in that amout of tiem
Look, at the gaping holes 1 inch in front of you. I missed
Flyin' high in sky, dropping bombs, and sayin' bye bye
Twii Light
19 years ago
And then build more in 4 seconds.
BlackAce2020
19 years ago
told you. no dozers, no cc, what ever you have left, one fuel airbomb, or a-10 strike to take out your barakc, and then for your pesky infnatry, send over two combat chinooks fully loaded with snipers, total onwnation of the infantry gen
Look, at the gaping holes 1 inch in front of you. I missed
Flyin' high in sky, dropping bombs, and sayin' bye bye
Twii Light
19 years ago
Well if they had a A10 strike, a fuel air bomb, who can't say the infantry general doesn't have paratroopers or artillery barrage?
And another thing, snipers can't get infantry in Fortified bunkers. And last time I checked the fuel air bomb doesn't even fully destroy them, and it hardly ever gets through anyway.