Ok i did it thank's to you thank you very much for your help... ((( Fleetatks ))) this is what i did!!!
In armor.ini go to TankArmor this is what it look's like not moded.
Armor TankArmor
Armor = CRUSH 50% ;tanks are extra-hard to crush
Armor = SMALL_ARMS 25%
Armor = GATTLING 10% ;resistant to gattling tank
Armor = COMANCHE_VULCAN 25%
Armor = FLAME 25%
Armor = RADIATION 50% ;Radiation does less damage to tanks.
Armor = MICROWAVE 0%
Armor = POISON 25% ;Poison does a little damage, just for balance reasons.
Armor = SNIPER 0%
Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons
Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = PARTICLE_BEAM 100% ;
Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry.
Armor = SUBDUAL_MISSILE 0%
Armor = SUBDUAL_VEHICLE 100%
Armor = SUBDUAL_BUILDING 0%
End
Now moded one ...
Armor M60mTankArmor
Armor = CRUSH 5% ;tanks are extra-hard to crush
Armor = SMALL_ARMS 0%
Armor = ARMOR_PIERCING 25%
Armor = INFANTRY_MISSILE 15%
Armor = JET_MISSILES 10%
Armor = GATTLING 5% ;resistant to gattling tank
Armor = COMANCHE_VULCAN 15%
Armor = FLAME 5%
Armor = RADIATION 20% ;Radiation does less damage to tanks.
Armor = MICROWAVE 0%
Armor = POISON 20% ;Poison does a little damage, just for balance reasons.
Armor = SNIPER 0%
Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons
Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = PARTICLE_BEAM 100% ;
Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry.
Armor = SUBDUAL_MISSILE 0%
Armor = SUBDUAL_VEHICLE 100%
Armor = SUBDUAL_BUILDING 0%
End
insert the missing armor string to adjust for the tank to be more powerfull againts an other tank
you mush create a ohter tank armor string like the one above and then go to your general.ini faction file look for the unit you what the new armor for in DESIGN parameters !
****** EXEMPLE *******
ArmorSet
Conditions = None
Armor = TankArmor ****** Replace for M60mTankArmor
DamageFX = TankDamageFX
End
Now that unit has it own armor
( We don't want to set the armor to 0%, because then the other units would realize
they couldn't do any damage to us at all, ( AI )and refuse to target us. )
Armor InvulnerableArmor GODLIKE COOL!!!
Edited by user
19 years ago |
Reason: Not specified