urbanops
  • urbanops
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19 years ago
Hello every one !
Im new noob for modding, but once i discovered it i got fascinated !
I did a research and now learned a bit (i got renx->gmax learned a bit makeing 3d models, paint shop pro and some tuts) but never the less i still got some questions ... like duh 🙄 lol

1. how to implement .BIG files to the game, how to make the game use the my .BIG files and not the default ?
2. how to create a number animations for unit ? in the same .gmax file ? or animation per .gmax file ?
3. once i created some animations for unit how to use those animations in game ?
4. can i get ridd of the the default .ini files and create new ones from scratch with only my settings ? what are the essentials ?

thanks in advance :)

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CG Apollos
19 years ago
1. Extract the files inside of a .big file and put them in the correct folder. It will use the .inis instead of the ones inside of the .big.

For example, Weapon.ini would go inside Data/INI. AmericaVehicle.ini would go inside Data/INI/Object, etc.

3. You need to use RenX to extract them into .w3d files for use in-game. Then place them inside the Art/W3D folder. Create if necessary.

4. You can make you own inis with your own additions as long as they don't use objects that are in other inis.

For example, if you had a MyAdditions.ini and added a copy of a Crusader Tank, it woulden't run. You would need to edit the one in the AmericaVehicle.ini and then put the AmericaVehicle.ini inside the Data/INI/Object folder.
krit
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urbanops
  • urbanops
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19 years ago
thnx a lot
dont want to sound rude but what with other querstions ??
animations etc ...
krit
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19 years ago
2. One animation per GMax file
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urbanops
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19 years ago
and how define the ini to play the animations ??