Go to
Edit > Edit Player List
Remove all players except (neutral). Press "Add Skirmish Players" and then "OK".
Now, make sure the perimeters and waypoints for the AI are set according to the following points.
> An "OuterPerimeter#", with "#" being the player number, around the area where the AI will build its base. Make sure it is large enough for a full sized base.
> An "InnerPerimeter#", with "#" being the player number, around the area where the AI will build its base INSIDE "OuterPerimeter#". The space inside this perimeter will be the main base buildings, the space between this and the outerperimeter will be where the AI will build its defense.
> A "CombatZone" that covers the areas not covered by the base perimeters. The AI will capture tech buildings in this area.
> The AI will attack along three labled waypoints, however, not all of them has to be placed for all sides. The waypoints will have to lead from outside the outer base perimeters into the inside of the base. The "#" in each waypoint lable represents the team the waypoint is leading to attack.
>> "CenterPath#" This will be the AI's main attack route where most of the attacks will be directed.
>> "Flank#" This is the second most used by the AI.
>> "BackDoor#" This is used the least but is the AI's choice for sneak attack and quick game start rushes.
With all of this implemented correctly, the AI should work.