xDeliverancex
19 years ago
What File do I extract with FinalBig To use Skins from ZH on the Tank model I made?

Nvm, I found it. Textures.big, right?
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CG Apollos
19 years ago
Yep. Textures.big or TexturesZH.big, depending on which skins you want to extract.
xDeliverancex
19 years ago
I got another problem with the skinning now...

Every time I select and apply a skin to my Model, its just a colorfull mess. The tutorial Krit gave me said its normal, and needs to be worked on. Now, the problem is, The tutorial says:

What we need to is be able to see the skin so we know where to put the bits. at the top right is a dropdown box with a line thru it. drop it down and click "Pick Texture". on the window that pops up, double click on the black box labelled "Bitmap", and find your skin file.

There we go. Now make room by selecting all the vertecies and move them outside the boundary.



Now, my Problem? I have no clue what that mean. lol. Heres as far as I got:

http://i95.photobucket.com/albums/l140/Piffy_2006/Skinning.jpg 




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Firion Corodix
19 years ago
dont know anything about textures but that tank looks so great (in a funny way) 🙂
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krit
  • krit
  • 100% (Exalted)
  • Commander in Chief
19 years ago
Select everything on the Edit UVW window and move them off the area where the skin is displayed.
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krit
  • krit
  • 100% (Exalted)
  • Commander in Chief
19 years ago
Yeah. It doesn't really do anything much it does make skinning abit more simplier as you don't have vertices scattered all over your working space which can easily confuse you.
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xDeliverancex
19 years ago
Hmmm....But how am I supposed to make the skin fit on the model, so it liiks like a tank and not a Colorfull mess?
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fleetatks
19 years ago


Hmmm....But how am I supposed to make the skin fit on the model, so it liiks like a tank and not a Colorfull mess?

xDeliverancex wrote:



I had the same Problem with skinning, but to do it you just need to make each part of the tank in seperate parts (like in the skinning/boning tutorial) and make sure you go to Edit->unwrap UVW other wise when you try to edit it, when you move the verticies it won't let the changes stay and they'll 'teleport' back to the origonal spot. Edit them one at a time by selecting only one part.
Email me if you ever need help (edited signature November 6th, 2014)
krit
  • krit
  • 100% (Exalted)
  • Commander in Chief
19 years ago
Looks xDeliverancex failed to read the tutorial properly...
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