DetoNato
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20 years ago


Yeah Commie is a rad guy, and his computer is just as good! And I do back up on up the overkill with the detail on a lot of the models, for instance, the gunner on the DeNato team has a lot of detail which you can only see properly if you zoom in most of the way. This extra unnecessary detail laggs on some computers because when you have a few on screen it's multiplied, to a *censored* load of unnecessary detail, other than that it’s an awesome mod - epically to say that it's only been done by one person.

Jaymioz wrote:



Ok, I will reduce the details if it should be a big problem.

But I have a question: How to make the blinking light effects of the oil derrick (model name: zboderrick_a1.w3d ???

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I need that for new light effects for the american space units.










BTW: What do you say to this Space units....

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<< DetoNato >>
Creator of The Power of Hightech Warfare and Timeless War
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Blbpaws
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20 years ago
I agree with CommieDog here. This mod has a lot of potential, but it needs a lot of optimizing and polishing. Otherwise, nice job!
UserPostedImage
the gnu
20 years ago
Can someone please explain how you get this far in the C&C folder? Do you need ZH?

Thanks a lot.

BTW: Looks great!
Blbpaws
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20 years ago
You need ZH to play this mod.
UserPostedImage
CommieDog
20 years ago

But I have a question: How to make the blinking light effects of the oil derrick

DetoNato wrote:


Jaymioz knows more about this than I do, but I believe that changing the skin's Blend Mode (under the Shader tab, at least in Gmax) to Additive will make the texture look as if it is a source of light instead of looking like it reflects light. As for the blinking part, that may require some skin animations, of which I know almost nothing.
UserPostedImage 
CommieDog: Because someone has to do your dirty work for you
DetoNato
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20 years ago


But I have a question: How to make the blinking light effects of the oil derrick

CommieDog wrote:


Jaymioz knows more about this than I do, but I believe that changing the skin's Blend Mode (under the Shader tab, at least in Gmax) to Additive will make the texture look as if it is a source of light instead of looking like it reflects light. As for the blinking part, that may require some skin animations, of which I know almost nothing.

DetoNato wrote:





Thats an animation. The transform flag calls "visibility".

In GMAX/RenX the Model will become visible on frame 8. After frame 20 i go invisible again. I just would like to know how to make this visibility effect in GMAX/RenX.
<< DetoNato >>
Creator of The Power of Hightech Warfare and Timeless War
UserPostedImage 
CG Apollos
20 years ago


I agree with CommieDog here. This mod has a lot of potential, but it needs a lot of optimizing and polishing. Otherwise, nice job!

Blbpaws wrote:



It doesn't bother me, but I do agree it needs some work done.

AuroraAlphaHL2 😁
DetoNato
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20 years ago
It was a long time ago since I made the last Screenshots...but now here are the latest Screenshots of the Heros & Zeros Update:

http://www.cnc.tpohw.mod.free.fr/index.php?op=index.php 
<< DetoNato >>
Creator of The Power of Hightech Warfare and Timeless War
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DetoNato
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20 years ago
Finaly a news update:


These are some of the new heros in TPoHW.

DetoNato: Battle suit WarriorUserPostedImage

Diploducas: WarlordUserPostedImage

Diploducas: Rocket SoldierUserPostedImage

Further more there will be a new faction called Chrono Force Alliance (C.F.A.). It also will have lots of new generals and lots of new gametypes which you can choose easyly - fell free to play almost every gametype on almost every map!!!
<< DetoNato >>
Creator of The Power of Hightech Warfare and Timeless War
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