*** IF ***
True.
*** THEN ***
[???] Player 'PlyrCivilian' considers Player 'player0' to be Enemy
[???] Player 'PlyrCivilian' considers Player 'player1' to be Enemy
[???] Player 'PlyrCivilian' considers Player 'player2' to be Enemy
[???] Player 'PlyrCivilian' considers Player 'player3' to be Enemy
[???] Player 'PlyrCivilian' considers Player 'player4' to be Enemy
[???] Player 'PlyrCivilian' considers Player 'player5' to be Enemy
[???] Player 'PlyrCivilian' considers Player 'player6' to be Enemy
[???] Player 'PlyrCivilian' considers Player 'player7' to be Enemy
That should work by theory but I never tried it myself. It should now get all civilian weapons to attack units and structures owned by any other player when they get close, since they're now considered enemies. Tell me the results after you've tried it.
Krit wrote: