First I'd like to say I liked the map, it was pretty original and fairly balanced considering all the unbalancing elements. The map just needs a couple more adjustments before it is accepted. With balance in mind, I've pointed out a couple problem areas with suggestions to fix them. First off is the city with the Nuke up for grabs. It is too easy for the top player (Especially if he's GLA) to capture the nuke and bunker in making the bottom player unable to reach it. To fix this, I suggest first removing some of the bunkers and making the gap bigger (Remove some of the mountain barrier) like so:

Then I suggest Making the bottom player able to access it from his base by paving some of the mountain surrounding his base.

This will also help for the other player to have another attack route to his base incase he's taking advantadge of the bunkers in the narrow pathway. And to balance it out further, the top player will also need an alternate attack route, somewhere right here would be fine.

Again on the top player, his main/first attack route needs some adjustments. Remove a couple of the bunkers and move the bridge over so it is more centered with the gap.

The bottom player also needs an adjustment, make his path's bunkers more spread out, the green circles are where I suggest placing them.

That's it for the balance adjustments, there are only a couple more suggestions.
The supplys for the top player are bunched together, it would be better to have one dock on the left side of his base, and another on the right. That way the 2nd player will have more choices when planning an attack if he is focussing on hindering supplies. The same goes for the bottom player, move his oils to the bottom left corner of the map, this promotes base expansion and recquires more spread-out defenses.
The River was moving kind of fast, make it slower to give it a more natural look. If you need help finding out how to change the speed, I made a tutorial in the tutorials section of the forum.
The fence guarding the nuke wasn't lined up perfectly, I also suggest using a barrier that can't be erased by putting a building over it from afar with a dozer, such as a concrete wall or similar. Also, the BlackMarket was an alright Idea, but an oil Derrick would be better, and wouldn't give GLA players an upgrade advatnadge over other players.
The Textures are okay, but the mountains need to be fixed up with their textures, put a texture that blends with the ground and the mountains well at the base of the mountains to make them look better.
The City also needs to look better. The layout was like New York (Grid pattern layout) but the buildings were middle eastern. I suggest spending time to make it look more realistic and have the buildings all have a matching theme (Don't use buildings like urban-factory oil depots with a sand building city). Use brown roads and sidewalks to make the city look connected and, well, like a city and not a group of buildings. Remove the Civilian people as well, they don't add much realism if the city isn't already real.
Email me if you ever need help (edited signature November 6th, 2014)