Hallelujah , one of the most correct opinions I ever heard😁
I had SDK for TW before KW , i didn't understand anything , i tried but i didn't even knew where to start the main program or whatever.
I deleted it it was bad deal.
But it was my first time to even get familiar what SDKs are , so the generals has it's own SDK too , well im going to try it out but im not so familiar nor interested in modelling , mapping and skinning. "INI" is my ally😄 which is the best modding parameter system i comed across I love genZH INI system.
Remember what turned me out from C&C3 was that i did NOT found any ini code that would cover the whole , like in beloved Generals ZH, but instead it was some .relo .imp .bin .manifest s*** in the .BIGs, some weird crypted stuff , actually this 4 extensions are in the each of 4 files for ONE THING , ex. worldbuilder.imp
worldbuilder.relo
worldbuilder.manifest
worldbuilder.bin
While the Devs can open these easily with their cmd-like program(maybe it's in mod SKD?) , individual people , it's simple that there is no modding support , they should fix the game not waste time with SDK which doesn't even work well.
I watched the speical video about Devs , they have a party every day there , putting the wierd coding geek in presure while he edit's some code in cmd like code which got my attention WAY off , it was not good to see that.
Some business reports i heard have said EA is having trouble with OLD hardware and software in the company.
Just look how many FAN ZH maps are , and the last one is > 06-19-08 05:11 / T O D A Y !!!
Following the mods , how many there are for ZH and how many for C&C3 TW ,
ZH > 85 mods in MODDB(+-5 are maybe dead)
TW > 55 mods in MODDB (10 +-2 are dead and 10 +-2 are only resources(models)
Edited by user
17 years ago |
Reason: Not specified