I have a few ideas for units that you might want to consider:
Demolition Squad - Functions very similar to rocket squad except there are 4 to a squad, can lay mines like APCs and can use shadow team demo packs ($1000)
Berserker Squad - 6 member melee group that acts like scrin buzzers. Can quickly kill infantry and can also clear garrison ($800)
Raider Squad - While others have shadow teams, zone troopers, and shock troopers, the Forgotten have Raider squad. INfantry units mounted on motor cycle, armed with powerful machine guns and very fast. Could be used as hit and run unit. ($1200-$1500?)
Ghost Stalker - Yes, you read right. Bring back the old ghost stalkers from TS as the Forgotten commandoes. Anti-tank railgun, demopacks, and ability to control tib creatures. Strong vs vehicles, weak vs infantry. ($2200)
Troop Transport - Basicly, a mobile armory. No attack power but can heal infantry out on the feild. ($1500)
Engineer - I know you already have these, but I suggest you stealth them, allow them to spot for artillery, and rename them path finders. ($600)
Basic Infantry - No specifics but I would like to see them able to build foxhole-like structure for extra defense. (I envisioned a small crater with sand bags all around with garrison space for three units)
These are just some suggestions. Take em', leave em', do what you want. I made them with you ideology of infantry strength in numbers in mind.
P.S. Might want to join mod team for this mod. Tell me if you have a spot open for unit designer.
Edited by user
17 years ago |
Reason: Not specified