SamKablam
  • SamKablam
  • 51.5% (Neutral)
  • Private Topic Starter
17 years ago
Hey everyone, right now I'm creating a single player mission that's a little different than a normal mission. Its sort of a "humans vs. zombies" type of mission where the player isn't building a base, but rather commanding a small groups of units as they try to survive. Its going so-so right now, but I'm having some problems that I want some help with. If any of you can help me out, I'd really appreciate it.

1) How do I create special units with modified data values? Can I get them to start with certain upgrades (i.e. Rangers start with flash grenades)?

2) How can I get units to garrison a building without the building look like is garrisoned? (No flags, sandbags, etc.) Is it also possible to have buildings come pre-garrisoned with units? (Meaning not having to make separate scripts for each unit to garrison a building.)

P.S. - Is there an updated version of the World Builder? I can't find any other version besides the one that came installed with C&C Generals.
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Me Myself and Pi
17 years ago
1) How much do you know about INI files? Otherwise, you can set buildings on the border of the map & just script them to purchase the upgrades. (This is what I found that EA Games used in their missions.) Use the action, Unit\Commandbutton\Use commandbutton ability.) But modifying a section of the code for each unit might be easier if you know how.

2) I'm not sure how that would be done. But what you can do is make all the units that garrison it, stealthed like the Path Finder. Then it would look like no one is in the building, unless your units would have stealth detectors. But again, you'd need to do some Map.ini editing.

There is no better version of the World Builder. 😠 EA never finished it after the game came out.

If know something about how to create a Map.ini file, then I'll give you guidance on how to get the stuff you want. Otherwise, I'll just upload the stuff you need for with instruction on how to put it into your map.
SamKablam
  • SamKablam
  • 51.5% (Neutral)
  • Private Topic Starter
17 years ago
I know a bit about INI files from modifying the rules.ini file of C&C Red Alert (Free everything and dogs that turn into fireballs, woot!) They contain the data values of everything for the map right? Though being handed the stuff seems nice, I would like to get directions, or be pointed in the direction of instructions to make a Map.ini file so that I can learn from doing instead of being handed everything. Thanks for replying to my request!
fleetatks
17 years ago
You can't make a garisonned building look non garisonned. You can have a group of units with "GPS Scrambled" flag activated (Stealth them) and then have them enter a building whenever a unit comes within an area.
Email me if you ever need help (edited signature November 6th, 2014)
Yoshi714
17 years ago
Isn't there a seperate model that the game references when units enter? Just a different version of the same building? Couldn't you just change that entry in the INI file so that it uses the same model as it did before it was garrisonned?
Turtling is not a strategy, its a weakness