ObjectCreationList OCL_PoisonFieldLarge CreateObject ObjectNames = PoisonFieldLarge IgnorePrimaryObstacle = Yes DispositionIntensity = 4 Count = 1 RequiresLivePlayer = Yes End End
Behavior = CreateObjectDie ModuleTag_99 CreationList = OCL_PoisonFieldLarge End
ObjectCreationList OCL_ToxicInfantry CreateObject ObjectNames = ToxicInfantry Disposition = LIKE_EXISTING SkipIfSignificantlyAirborne = Yes End End
ObjectCreationList OCL_ToxicInfantry CreateObject ObjectNames = ToxicInfantry Disposition = LIKE_EXISTING SkipIfSignificantlyAirborne = Yes End CreateObject ObjectNames = PoisonFieldMedium Disposition = ON_GROUND_ALIGNED End End
WaterTransparency TransparentWaterMinOpacity = 0.8 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent. TransparentWaterDepth = 2.0 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity) StandingWaterTexture = TSWater03.tga ;StandingWaterColor = R:0 G:50 B:0 ;StandingWaterColor = R:100 G:150 B:100 StandingWaterColor = R:50 G:75 B:50 ;AdditiveBlending = Yes RadarWaterColor = R:100 G:196 B:100 End
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