WeaponSet ; this weapon is what he uses to kill himself NOTE: THE DAMAGE MUST BE ENOUGH TO ONE SHOT THE UNIT
Conditions = None
;Kill himself so we can use FireWeaponWhenDead to fire the real weapon -- and use UNRESISTABLE
;damage to do ini logic for type of death to play -- unresistable for success.
Weapon = PRIMARY TerroristSuicideWeapon
End
Behavior = FireWeaponWhenDeadBehavior ModuleTag_ExplodeOnDeath
; ^^this is the moduletag / code that triggers when terrorist dies, just paste it at the end of unit's code / object before End line
DeathWeapon = SuicideDynamitePack ; what type of weapon will fire when the unit dies (from weapon.ini)
StartsActive = Yes ; automatically turned on
DeathTypes = NONE +SUICIDED +CRUSHED +SPLATTED +LASERED +BURNED +EXPLODED ; what kind of DeathType weapon that triggers when you die (again, found in the weapon.ini), or if you want it to trigger in any type of him dying, just put ALL
End