t1a2l
  • t1a2l
  • 50.25% (Neutral)
  • Private Topic Starter
5 years ago
The code below causing crash on load.
I am trying to remove the stealth module of the rebel and add a different one

Object GLAInfantryRebel
RemoveModule ModuleTag_07
AddModule
Behavior = StealthUpdate ModuleTag_GPSStealth01
StealthDelay = 2000 ; msec
StealthForbiddenConditions = NONE
HintDetectableConditions = IS_FIRING_WEAPON
InnateStealth = Yes
RequiredStatus = REASSIGN_PARKING ;Used exclusively by the GPS Scrambler
OrderIdleEnemiesToAttackMeUponReveal = Yes
End
End ; We're closing AddModule because we're not adding any more modules
End; Object
Sponsor
UTD^Force
5 years ago
Hi there, the crash is caused by another behaviour for the rebel. It is 'StealthUpgrade ModuleTag_10' after removing this module, the game should not crash. I've left it commented out in the code below in case you want to know what the module is.
Good luck!

Object GLAInfantryRebel
 RemoveModule ModuleTag_07
 RemoveModule ModuleTag_10
 AddModule
   Behavior = StealthUpdate ModuleTag_07
    StealthDelay                = 2500 ; msec
    StealthForbiddenConditions  = ATTACKING USING_ABILITY
    MoveThresholdSpeed          = 3
    InnateStealth               = Yes ;Requires upgrade first
    OrderIdleEnemiesToAttackMeUponReveal  = Yes
  End
 End
  ;;;;;;;;Behavior = StealthUpgrade ModuleTag_10
;;;; ;;; ;  TriggeredBy = Upgrade_GLACamouflage
  ;;;;;;;;End
End

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UTD^Force
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t1a2l
  • t1a2l
  • 50.25% (Neutral)
  • Private Topic Starter
5 years ago
Hi, thanks for the replay i found the issue, i forgot to mention i use ROTR and the rebel object there has "var1" attached. thats why the crash.

anyway it doesn't crash but my rebels are not getting stealth. so maybe your solution will solve it. Maybe i need to remove the upgrade and the stealth and then add mine.

Thanks anyway!