;------------------------------------------------------------------------------ Weapon TunnelDefenderRocketWeapon PrimaryDamage = 40.0 PrimaryDamageRadius = 5.0 ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance. AttackRange = 175.0 MinimumAttackRange = 5.0 ; Rockets take some distance to target, and you don't want them to blow up in your face. DamageType = INFANTRY_MISSILE ; ignored for projectile weapons DeathType = EXPLODED WeaponSpeed = 600 ; ignored for projectile weapons ProjectileObject = TunnelDefenderMissile ProjectileExhaust = MissileExhaust VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust RadiusDamageAffects = ALLIES ENEMIES NEUTRALS ScatterRadius = 0 ; This weapon will scatter somewhere within a circle of this radius, instead of hitting someone directly DelayBetweenShots = 1000 ; time between shots, msec ClipSize = 0 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 0 ; how long to reload a Clip, msec AutoReloadsClip = Yes FireSound = RPGTrooperWeapon FireFX = None ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation ProjectileCollidesWith = STRUCTURES AntiAirborneVehicle = Yes AntiAirborneInfantry = Yes AntiAirborneVehicle = Yes ; I have no idea why he has this twice WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; AP rocket upgrade End
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