- Can I add as many Generals as I want in the game? 50 Generals
Originally Posted by: mac_bryan
Yes. But why 50? The stressful part here is making the PlayerTemplate Entries and ControlBarSchemes.
This is probably where "shared" objects come into play, because surely you don't want to code unique objects for all 50 factions. Maybe for unique units and structures, but not for every single object-- quite impractical.
- Can I add Naval Units in the mod? I mean adding non-buggy naval units
Originally Posted by: mac_bryan
Definitely. The challenge is getting the boats onto the water. So mods like, Reborn expect you to build a naval yard specifically facing the water-- but see that's not always going to happen.
Another way is to "deploy" a naval yard on water-- problem, there's no check to whether you deployed the naval yard mcv on water.
Another mod I saw had it with your dozer launching a weapon object onto water. If it "dies" with "WATER" damage, then a negative supply crate(the price of the naval yard), will spawn and "build" the naval yard.
- Can I add several hundreds of units in one General?
Originally Posted by: mac_bryan
Yes, my child.
My question is do you have several hundreds of unit object code on hand?
- Can I make a very highly detailed model (more detailed than the ones in Contra Mod or anyone!) without taxing the game's engines? Will it crash?
Originally Posted by: mac_bryan
Yes you can. But don't expect this really old engine to run smoothly if you have a crapton of the high-poly models running amok the map.
- Is it possible to not add team colors in units to add some realism in the game?
Originally Posted by: mac_bryan
Yeah, you can just not add "HOUSECOLORXX" sub-objects to the model.
I'm against this mainly due to the "gameplay > realism" argument. Game Design teaches you a lot things.
But-hey you can.
It seems that you're really gunning for a mod the surpasses Metal Gear.
I really wouldn't recommend pushing a mod too much to it's limits until you know what you're doing like Contra team does. I'd sooner wait for someone to open-source this aging engine.