Object AmericaVehicleSentryDrone WeaponSet Conditions = None Weapon = PRIMARY None End WeaponSet Conditions = PLAYER_UPGRADE Weapon = PRIMARY SentryDroneGunAntiMinlets End RemoveModule ModuleTag_04 AddModule ModuleTag_AA Behavior = DeployStyleAIUpdate ModuleTag_AA Turret TurretTurnRate = 180 TurretPitchRate = 180 FirePitch = 0 ; Instead of aiming pitchwise at the target, it will aim here AllowsPitch = No RecenterTime = 1000 ; how long to wait during idle before recentering ControlledWeaponSlots = PRIMARY NaturalTurretAngle = 0 InitiallyDisabled = No MinIdleScanInterval = 250 ; in milliseconds MaxIdleScanInterval = 250 ; in milliseconds MinIdleScanAngle = 0 ; in degrees off the natural turret angle MaxIdleScanAngle = 360 ; in degrees off the natural turret angle End AutoAcquireEnemiesWhenIdle = Yes ;Stealthed ; Means "Yes when idle, even if I am stealthed" PackTime = 1 ;1000 UnpackTime = 1 ;1000 TurretsFunctionOnlyWhenDeployed = Yes TurretsMustCenterBeforePacking = Yes End End End
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