LocomotorSetTypes;
SET_FREEFALL
ConditionStateTypes;
FREEFALL
ParachuteContain
[module hardcoded to utilize PARA_MAN, PARA_ATTACH and PARA_COG bones on contained object]
PitchRateMax = [integer]
RollRateMax = [integer]
LowAltitudeDamping = [real number]
ParachuteOpenDist = [real number]
KillWhenLandingInWaterSlop = [Yes/No]
FreeFallDamagePercent = [percent]
AllowInsideKindOf = [KindOf listing]
ForbidInsideKindOf = [KindOf listing]
ParachuteOpenSound = [entry from SoundEffects.INI]
End
Anyone tried this rappelling condition?
Originally Posted by: zzc