MuffenMan
  • MuffenMan
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8 years ago
i was able to get a battleship unmanned using jarmankell then i took control . but the battleship will not damage any units or building. the battleship will fire and it will hit the target just it will do no damage. how do i make it able to damage units   Battleship.rar (4kb) downloaded 136 time(s).
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UTD^Force
8 years ago
Can you upload the map here?
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UTD^Force
Moderator and former map reviewer
Big fan of C&C Labs
UTD^Force
8 years ago
Replace the battle ship with the unit called, AmericaVehicleBattleShipReal.

Instead of having a Jarmen kell team make the vehicle unmanned, you can use this script:

*** IF ***
    True.
*** THEN ***
  Make Unit '123' unmanned.

ِTo make this script go to the scripts, actions if true: Unit>Status>Make unmanned.
A Muslim, ask me anything about Islam if you want
UTD^Force
Moderator and former map reviewer
Big fan of C&C Labs
MuffenMan
  • MuffenMan
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8 years ago
the world builder im using does not have those options, im not using the zero hour builder
UTD^Force
8 years ago
I couldn't find the code they used in USA mission.

Paste this into a text document and save it as map.ini in your map's folder in My Documents.
Unfortunately, no matter how much I tried, the shell doesn't appear when the battleship fires.
Weapon BattleshipTargetDamagedWeaponDamaged
  PrimaryDamage = 300.0
  PrimaryDamageRadius = 35.0
  SecondaryDamage = 50.0
  SecondaryDamageRadius = 65.0
  AttackRange = 60000.0
  DamageType = EXPLOSION
  DeathType = EXPLODED
  WeaponSpeed = 500                           ; dist/sec 
  WeaponRecoil = 5
;  ProjectileObject = GenericTankhell
  FireFX = WeaponFX_BattleshipBogusGun
  FireSound = BattleshipWeapon
;  ProjectileDetonationFX = FX_ArtilleryBarrage
  RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
 ; ShotsPerBarrel = 1
  DelayBetweenShots = 777               ; time between shots, msec
  ClipSize = 3                      ; how many shots in a Clip (0 == infinite)
  ClipReloadTime = 10000                ; how long to reload a Clip, msec
;  ProjectileCollidesWith = STRUCTURES WALLS
End

Object AmericaVehicleBattleShip

  WeaponSet
    Conditions           = None 
    Weapon               = PRIMARY BattleshipTargetDamagedWeaponDamaged
    Weapon               = SECONDARY BattleshipTargetDamagedWeaponDamaged
  End

End

EDIT: and change the timer to 200 frames.
A Muslim, ask me anything about Islam if you want
UTD^Force
Moderator and former map reviewer
Big fan of C&C Labs
MuffenMan
  • MuffenMan
  • 50.25% (Neutral)
  • Private Topic Starter
8 years ago