Jundiyy
  • Jundiyy
  • 50.25% (Neutral)
  • Captain Topic Starter
8 years ago
Hello all, I'm back for more help, I have already tried to work these things out but can't do it (modding since just over a week now).

I have 7 questions.

1. I edited the cropduster plane and made it buildable, all works, I gave it a weapon, nukebomb (from the nuke helix nuke bomb), however mine is different I have it as a primary weapon and it works, it flies over its target and does the damage - but there is no actual bomb. How can I add an aurora bomb look or an actual helix bomb look? I still want it to shoot the way it is at the moment.

2. I got real stuck on this one, I want to make another plane (the white one like above), but I want the weapon to be 5 small shells shot one after the other (like a carpet bomber does), but I want it to drop EMP shells.

3. The world builder only has 2 planes, the crop duster and the white one similar to it, is there a way to change the colour or slightly change the model by adding something from another unit without having to actually do modelling? I have noticed on some people's maps, they have got a dog 'model' but you can't actually get a dog, also a scrapyard model (the shockwave Salvage Market) even though I can't see this model anywhere in the INI, how do I find all models? I could copy and paste but would rather learn it. (Sorry that's like 3/4 questions in one lol).

4. I tried to make my own airfield but I couldn't see a single airfield in the world builder...I was planning to just comply copy and paste the China airfield codes but can't as no building for airfield. Can I somehow make one by combining to buildings together? Maybe adding something to the Chinese airfield to make it look different?

5. I made my owns arms dealer using the Mogadishu garage 02 and it works perfect, it can produce all my mod units 🙂 BUT the door...I copied and pasted from the real arms dealer, but my door just stays open, can someone tell me from where to where I can neeed to copy or does it have its own code?

6. I noticed some units and civilian buildings, when built by me, don't get any colour on them, can I somehow add a line to colour the units...like the supply truck from the USA mission - take 10 supply trucks safely to a location, I have edited these to make them buildable but they don't have colour. Same for my own arms dealer (above), there is no colour, fan I at least make a flag to go on top?

The last question is a bit tricky so I will check my own units first when I get on the comp and then get back to you guys.
Thank you all in advance!
Jundiyy.
Sponsor
Unknown Editor
8 years ago
5. Are you sure you have mentioned the Door in Production Update ?

  Behavior = ProductionUpdate ModuleTag_Production
    NumDoorAnimations            = 1
    DoorOpeningTime              = 2000  ; 2 Sec
    DoorWaitOpenTime             = 3000  ; 3
    DoorCloseTime                = 2000  ; 2
    ConstructionCompleteDuration = 1500  ; 1.5
  End

Behavior = ProductionUpdate ModuleTag_Production
NumDoorAnimations = 1
DoorOpeningTime = 2000 ; 2 Sec
DoorWaitOpenTime = 3000 ; 3
DoorCloseTime = 2000 ; 2
ConstructionCompleteDuration = 1500 ; 1.5
End[/code]

or added the Door OPEN/CLOSE Animations to the Model ?

    ConditionState    = DOOR_1_OPENING
      Model           = UBArmDeal_A7
      Animation       = UBArmDeal_A7.UBArmDeal_A7
      AnimationMode   = ONCE
      Flags           = START_FRAME_FIRST
    End

    ConditionState    = DOOR_1_CLOSING
      Model           = UBArmDeal_A7
      Animation       = UBArmDeal_A7.UBArmDeal_A7
      AnimationMode   = ONCE_BACKWARDS
      Flags           = START_FRAME_LAST
    End

Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
Unknown Editor
8 years ago
6. Well , Civilian Buildings Usually doesn't have any color and the Flag you asked is in their Garrisoned Model .

For example :

Object CivilianAirport

ConditionState = GARRISONED
Model = CBAirport_G
Animation = CBAirport_G.CBAirport_G
AnimationMode = LOOP
End
ConditionState = DAMAGED GARRISONED
Model = CBAirport_DG
Animation = CBAirport_DG.CBAirport_DG
AnimationMode = LOOP
End



You'll just need to make the Garrisoned Condition the Default Condition to show the Garrisoned model when You build it ...

I mean just Change GARRISONED condition state to NONE and DAMAGED GARRISONED to just DAMAGED and Replace them with the main Condition states .

Object CivilianAirport
;ReplaceModule ModuleTag_01 ; ONLY FOR MAP.INI
  Draw = W3DModelDraw ModuleTag_W3D
    OkToChangeModelColor = Yes

    ConditionState = NONE
      Model         = CBAirport_G
      Animation     = CBAirport_G.CBAirport_G
      AnimationMode = LOOP
    End
    ConditionState = DAMAGED
      Model         = CBAirport_DG
      Animation     = CBAirport_DG.CBAirport_DG
      AnimationMode = LOOP
    End

    ; night
    ConditionState = NIGHT
      Model         = CBAirport_NG
      Animation     = CBAirport_NG.CBAirport_NG
      AnimationMode = LOOP
    End
    ConditionState = DAMAGED NIGHT
      Model         = CBAirport_DNG
      Animation     = CBAirport_DNG.CBAirport_DNG
      AnimationMode = LOOP
    End

    ; snow
    ConditionState = SNOW
      Model         = CBAirport_SG
      Animation     = CBAirport_SG.CBAirport_SG
      AnimationMode = LOOP
    End
    ConditionState = DAMAGED SNOW
      Model         = CBAirport_DSG
      Animation     = CBAirport_DSG.CBAirport_DSG
      AnimationMode = LOOP
    End

    ; night snow
    ConditionState = SNOW NIGHT
      Model         = CBAirport_SNG
      Animation     = CBAirport_SNG.CBAirport_SNG
      AnimationMode = LOOP
    End
    ConditionState = DAMAGED SNOW NIGHT
      Model         = CBAirport_DSNG
      Animation     = CBAirport_DSNG.CBAirport_DSNG
      AnimationMode = LOOP
    End
  End
;End ; ONLY FOR MAP.INI

And about those Supply Trucks , They are not created to be Owned by a Player and that their Model Won't Support any Color than their Own
Asking is Not a Problem , Problem is Not to Know Something .
Operation : Dark Angel
Static : Launch Delayed
Reason : Uncool Terrain - Old Logic in use - Lack of Performance
Status : Applying new Terrain - Applying new Logic - Increasing Performance by 300%
AdrianeMapMaker
8 years ago
code for 1 and pls

for the 3/4 : you can open those models via renx - you can find the models at W3d.big and W3dZh.big
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

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