*** IF *** Player 'PlyrGLA' has entered building named Unit 'asd' *** THEN *** Unit 'asd' empties.
*** IF *** [???] Unit 'building' is empty. *** THEN *** Null operation. (Does nothing.) *** ELSE *** Unit 'building' empties.
I cant use map.ini so do you guys know a method?
Originally Posted by: SkyMix_RMT
Object CivilianAirport RemoveModule ModuleTag_05 End
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