SkyMix_RMT
8 years ago
Already tried messing with the flags and I cant use map.ini so do you guys know a method?
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UTD^Force
8 years ago
*** IF ***
     Player 'PlyrGLA' has entered building named Unit 'asd'
*** THEN ***
   Unit 'asd' empties.

Uncheck Deactivate upon success.

I just went to world builder and tried the first thing that came into my mind, I don't know if this is exactly what you want.
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UTD^Force
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AdrianeMapMaker
8 years ago
well it works with mine ... i am using map.ini several times at any map even multiplayer


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Annihilationzh
8 years ago
Here's an alternative for all players:
*** IF ***
    [???] Unit 'building' is empty.
*** THEN ***
  Null operation. (Does nothing.)
*** ELSE ***
   Unit 'building' empties.

You could also do a check for plyrCivilian.

I cant use map.ini so do you guys know a method?

Originally Posted by: SkyMix_RMT 


Is this because you don't know the code or other reasons? It's surprisingly simple.

E.G. disabling the airport:
Object CivilianAirport
RemoveModule ModuleTag_05
End

If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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UTD^Force
8 years ago
He can't use map.ini because it will cause a mismatch when playing online.
:3
A Muslim, ask me anything about Islam if you want
UTD^Force
Moderator and former map reviewer
Big fan of C&C Labs
i^love^mixery
8 years ago
To increase playability of your maps do not use scripts of that kind as people won't know whether they can get inside of buildings or not without trying.

I'd highly suggest to simply make the buildings unselectable in the objects properties window instead.
AdrianeMapMaker
8 years ago
Well Thats is .... IS A GOODDD IDea .
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