AdrianeMapMaker
8 years ago
let get this quick

Can Any Body explain

what are these:

Question in my mind.
Do i Need them in a nonbuildable building?
Are they Hardcoded stuff


     AliasConditionState  = AWAITING_CONSTRUCTION DAMAGED
    AliasConditionState  = AWAITING_CONSTRUCTION REALLYDAMAGED
    AliasConditionState  = AWAITING_CONSTRUCTION NIGHT
    AliasConditionState  = AWAITING_CONSTRUCTION NIGHT DAMAGED
    AliasConditionState  = AWAITING_CONSTRUCTION NIGHT REALLYDAMAGED
    AliasConditionState  = AWAITING_CONSTRUCTION SNOW
    AliasConditionState  = AWAITING_CONSTRUCTION SNOW DAMAGED
    AliasConditionState  = AWAITING_CONSTRUCTION SNOW REALLYDAMAGED
    AliasConditionState  = AWAITING_CONSTRUCTION NIGHT SNOW
    AliasConditionState  = AWAITING_CONSTRUCTION NIGHT SNOW DAMAGED
    AliasConditionState  = AWAITING_CONSTRUCTION NIGHT SNOW REALLYDAMAGED
    AliasConditionState  = SOLD 
    AliasConditionState  = SOLD DAMAGED
    AliasConditionState  = SOLD REALLYDAMAGED
    AliasConditionState  = SOLD NIGHT
    AliasConditionState  = SOLD NIGHT DAMAGED
    AliasConditionState  = SOLD NIGHT REALLYDAMAGED
    AliasConditionState  = SOLD SNOW
    AliasConditionState  = SOLD SNOW DAMAGED
    AliasConditionState  = SOLD SNOW REALLYDAMAGED
    AliasConditionState  = SOLD NIGHT SNOW
    AliasConditionState  = SOLD NIGHT SNOW DAMAGED
    AliasConditionState  = SOLD NIGHT SNOW REALLYDAMAGED
    AliasConditionState  = SOLD DOOR_1_WAITING_TO_CLOSE
    AliasConditionState  = SOLD DAMAGED DOOR_1_WAITING_TO_CLOSE
    AliasConditionState  = SOLD REALLYDAMAGED DOOR_1_WAITING_TO_CLOSE
    AliasConditionState  = SOLD NIGHT DOOR_1_WAITING_TO_CLOSE
    AliasConditionState  = SOLD NIGHT DAMAGED DOOR_1_WAITING_TO_CLOSE
    AliasConditionState  = SOLD NIGHT REALLYDAMAGED DOOR_1_WAITING_TO_CLOSE
    AliasConditionState  = SOLD SNOW DOOR_1_WAITING_TO_CLOSE
    AliasConditionState  = SOLD SNOW DAMAGED DOOR_1_WAITING_TO_CLOSE
    AliasConditionState  = SOLD SNOW REALLYDAMAGED DOOR_1_WAITING_TO_CLOSE
    AliasConditionState  = SOLD NIGHT SNOW DOOR_1_WAITING_TO_CLOSE
    AliasConditionState  = SOLD NIGHT SNOW DAMAGED DOOR_1_WAITING_TO_CLOSE
    AliasConditionState  = SOLD NIGHT SNOW REALLYDAMAGED DOOR_1_WAITING_TO_CLOSE

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mr_hymn_
8 years ago
AliasConditionState will taking above condition state into the account. Most likely being used for a buildings that have limited model.

All in all without it won't break your game because these unbuildable model doesn't have full set of condition states.
acidbrain
8 years ago
My suggestion is to read the code in the game and see how the devs used those alias conditionstates...
Panem et kirkinses
Zatsupachi
8 years ago
it wont break your game if you missed those, but essentially it is using the ConditionState above it as the models and animations it will use when encountered in that ConditionState.

The only thing though that will happen is that there will be no model if the object encounters that ConditionState-- this is why DefaultConditionState exists.

DefaultConditionState will be the go-to reference for the game when encountering a ConditionState not stated within art code.
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acidbrain
8 years ago
What also is usefull is the following line of code, if you for example dont have snow models just use the following line in your drawmodule...

IgnoreConditionStates = SNOW  ;Snow models not available

Greetz
Panem et kirkinses