Resist
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8 years ago
How can I use modules ? take, for example,
Changing a unit's cost ?
or If I want to make an american barracks gives money -like black market- is this called behavior ?
Help me please if there is any tutorial.
Thanks a lot
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Resist
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8 years ago



or If I want to make an american barracks gives money -like black market- is this called behavior ?

Originally Posted by: Resist 



Object AmericaBarracks
AddModule ModuleTag_24
Behavior              = AutoDepositUpdate ModuleTag_24_Override
DepositTiming       = 10000
DepositAmount       = 50
InitialCaptureBonus = 800
End
End
End

here is a code that I made, I'm new to this things but I'm learning fast.
mr_hymn_
8 years ago
Correct but please add only

Behavior              = AutoDepositUpdate ModuleTag_24_Override
DepositTiming       = 10000
DepositAmount       = 50
InitialCaptureBonus = 800
End
End

Addmodule is needed for map.ini but if you're editing factionbuilding.ini you don't need addmodule tag.
Resist
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8 years ago

Correct but please add only


Behavior              = AutoDepositUpdate ModuleTag_24_Override
DepositTiming       = 10000
DepositAmount       = 50
InitialCaptureBonus = 800
End
End

Addmodule is needed for map.ini but if you're editing factionbuilding.ini you don't need addmodule tag.

Originally Posted by: Mr_Hymn_ 




okay thanks for info, actually it's fr map.ini i'm not editing.
mr_hymn_
8 years ago
Try this please. All of your buildings, units etc... cost you for free.


AddModule ModuleTag_010
    Behavior         = GrantUpgradeCreate ModuleTag_010
    UpgradeToGrant = Upgrade_CostReduction
  End
End

AddModule ModuleTag_05
  Behavior       = CostModifierUpgrade ModuleTag_05
    TriggeredBy  = Upgrade_CostReduction
    EffectKindOf = VEHICLE
    Percentage   = -100%
  End
End

AddModule ModuleTag_06
  Behavior       = CostModifierUpgrade ModuleTag_06
    TriggeredBy  = Upgrade_CostReduction
    EffectKindOf = AIRCRAFT
    Percentage   = -100%
  End
End

AddModule ModuleTag_07
  Behavior       = CostModifierUpgrade ModuleTag_07
    TriggeredBy  = Upgrade_CostReduction
    EffectKindOf = INFANTRY
    Percentage   = -100%
  End
End

AddModule ModuleTag_08
  Behavior       = CostModifierUpgrade ModuleTag_08
    TriggeredBy  = Upgrade_CostReduction
    EffectKindOf = STRUCTURE
    Percentage   = -100%
  End
End
Resist
  • Resist
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8 years ago

Try this please. All of your buildings, units etc... cost you for free.


AddModule ModuleTag_010
    Behavior         = GrantUpgradeCreate ModuleTag_010
    UpgradeToGrant = Upgrade_CostReduction
  End
End

AddModule ModuleTag_05
  Behavior       = CostModifierUpgrade ModuleTag_05
    TriggeredBy  = Upgrade_CostReduction
    EffectKindOf = VEHICLE
    Percentage   = -100%
  End
End

AddModule ModuleTag_06
  Behavior       = CostModifierUpgrade ModuleTag_06
    TriggeredBy  = Upgrade_CostReduction
    EffectKindOf = AIRCRAFT
    Percentage   = -100%
  End
End

AddModule ModuleTag_07
  Behavior       = CostModifierUpgrade ModuleTag_07
    TriggeredBy  = Upgrade_CostReduction
    EffectKindOf = INFANTRY
    Percentage   = -100%
  End
End

AddModule ModuleTag_08
  Behavior       = CostModifierUpgrade ModuleTag_08
    TriggeredBy  = Upgrade_CostReduction
    EffectKindOf = STRUCTURE
    Percentage   = -100%
  End
End

Originally Posted by: Mr_Hymn_ 




it works perfectly, Thanks !