The only time I made a buildable A10, I basically modified a Raptor into one. It probably was much easier and less buggy, though I personally didn't even bother with trying to make it divebomb. I don't think there's going to be much luck with the diving part.
However, I don't know why I thought this was a good idea, I let the buildable A10 keep its vulcan gun with unlimited ammo. I guess it could still pick off individual units but the end result still requires a bit more micromanagement than normal for a typical ZH fighter jet.
Question on gmax, is it possible to have multiple bones named the same thing? If i recall correctly the Quad Cannon's code refers to only one FireFX bone yet the gun still constantly goes through firing from four different spots, so I figure they might have the same name or something.
Originally Posted by: Gameanater