acidbrain
9 years ago

convert any image file into dds or tga

Originally Posted by: Zero Hour Mad Map Maker 



If everything goes as I have planned it my new CameoStudio application that im building is also able to convert images into .dds or .tga...
Figuring out a java library I have downloaded atm, .tga and .dds related stuff, new for me so it might take some time...

Greetz
Panem et kirkinses
AdrianeMapMaker
9 years ago


17. Do you mean "When you extract the art big files, Will the art folder be created?"?
If so, Yes but I wouldn't advise doing this. I'd advise extracting the folders to your documents and copying files to the game folder when you need to use them.

Originally Posted by: KlingonDragon 



like a backup right? actually modding the game without any backup is Just messing your good gameUserPostedImage .



A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

UserPostedImage




klingondragon
9 years ago
Precisely.

When I first started modding, I directly edited the INIZH.big files.
What I do now is have all the .big files extracted into a folder in my documents. I copy from there into the game when I want to mod.

renaissance
9 years ago

Question:18
Where do i found some unique Images like tga\dds file for my new unit(I am using the gmax now with the Non-virus renegade mod tool) is there a purposed program to do this?Need help on this guys thanks

Originally Posted by: adrianemapmaker 


A tip: a foolproof way of naking sure new art files are 100% correctly formatted is to edit a copy of an existing texture. Just remember to rensme the file to something unique.
UserPostedImage
klingondragon
9 years ago
I find it easier to just have one image per image file. That way you just check the dimensions and don't have to mess around with working out where things are. The game will resize it for you (I once used a 3000 by 3000 picture where the game usually had a 150 by 150).
AdrianeMapMaker
9 years ago
i have the civilian prop model

so,here the another question
Question:19
1.i tried to name the ini ,the civilian prop ini(where the object code is there) is it right?
2.then i tried to made the w3d and texture model in one bigfile without containing them in the folder is it right,again?
3. and now i didnt know where to place it (actually you didnt said to me the answer for this) .... (optional)if its not on the big file im sure i will just mod the game in its original file ?
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

UserPostedImage




klingondragon
9 years ago
19.1: Object inis can have any name as long as they're in the object folder.
19.2: You need to make sure the path is correct. It doesn't matter how you separate the files.
19.3: the big archive should be placed in either the game root (mods the game) or in your Generals data folder in your documents (allows you to create a separate shortcut for that mod).

I hope that answers your questions. I found it hard to work out what you actually wanted. Your English is still quite poor.
AdrianeMapMaker
9 years ago

If you want to use your own big file it is handy to have a separate shortcut so the game knows what to run...
Here is how to do it:
1. Go to your game root and select generals.exe
2. Right click and select create shortcut
3. cut/paste the new shortcut to your desktop and name it, mod name would be handy
4. select the shortcut, right click and select properties
5. locate the source and add -mod yourmod.BIG to it, apply and voilla you have just created a shortcut to your mod...

Be sure that there is a space between the end of the source path and -mod yourmod.BIG so something like this: ¨somekindofpath\blabla.exe¨ -mod yourmod.BIG

Check the first post I made again, there is a link with possible switches

Greetz

Originally Posted by: acidbrain 



kinda need more detailed answer(need an picture too for more detailedness lol) about the shortcut, about the path ..
or just can someone can give me the path that i need


UserPostedImage

i need an directory for my Map minimod should be start on documents

Thanks for Advannnnceeeeeeeeeeeeeeeee😁 👍

EDIT:
so do i just need to add this
? -mod ?
and left the other's behind ?
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

UserPostedImage




acidbrain
9 years ago
You can add the switch to the target, so
¨D:\GAMES\Command and Conquer Generals\generals.exe¨ -mod bigfilename.BIG

Greetz
Panem et kirkinses
klingondragon
9 years ago
But don't change the start in field.

And your .big should be in 'Your Documents\Command and Conquer Generals Data\'
AdrianeMapMaker
9 years ago
Guys New:

Glitches All Around

1.Cant We Repositioned the CommandButtons In Map.Ini ?
Preview:

UserPostedImage


2.Using Remove CommandButton From An Object Type Script Not Working?


3.All We Can Do in Commandset In Map ini Is Adding And and Replacing Not Removing?

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

UserPostedImage




klingondragon
9 years ago
You can remove in a map.ini. the best way is probably to: duplicate the commandset, give it a new name, give the object the new commandset, do what you want to the commandset.
AdrianeMapMaker
9 years ago

duplicate the commandset, give it a new name, give the object the new commandset, do what you want to the commandset.

Originally Posted by: KlingonDragon 



So What Will be The Set On The Object Code in The **Design Parameters**




A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

UserPostedImage




klingondragon
9 years ago
Design parameters doesn't really mean anything. It's just a note for the developers. It breaks up the code.
AdrianeMapMaker
9 years ago
New:

How My Button Speak ;Like I want To Click The Commandbutton NuclearMissile and Then My Eva Will Say's 'Select Target'. How?😉
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

UserPostedImage




acidbrain
9 years ago

New:

How My Button Speak ;Like I want To Click The Commandbutton NuclearMissile and Then My Eva Will Say's 'Select Target'. How?😉

Originally Posted by: adrianemapmaker 



If im not mistaking that is not possible...


Panem et kirkinses
klingondragon
9 years ago
I think the EVA's are hardcoded. You can change the audio played. But not the conditions.
; FILE: Eva.ini


; Valid EvaEvents are:
;  lowpower
;  insufficientfunds
;  superweapondetected_own_particlecannon
;  superweapondetected_own_nuke
;  superweapondetected_own_scudstorm
;  superweapondetected_ally_particlecannon
;  superweapondetected_ally_nuke
;  superweapondetected_ally_scudstorm
;  superweapondetected_enemy_particlecannon
;  superweapondetected_enemy_nuke
;  superweapondetected_enemy_scudstorm
;  superweaponlaunched_own_particlecannon
;  superweaponlaunched_own_nuke
;  superweaponlaunched_own_scudstorm
;  superweaponlaunched_ally_particlecannon
;  superweaponlaunched_ally_nuke
;  superweaponlaunched_ally_scudstorm
;  superweaponlaunched_enemy_particlecannon
;  superweaponlaunched_enemy_nuke
;  superweaponlaunched_enemy_scudstorm
;  superweaponready_own_particlecannon
;  superweaponready_own_nuke
;  superweaponready_own_scudstorm
;  superweaponready_ally_particlecannon
;  superweaponready_ally_nuke
;  superweaponready_ally_scudstorm
;  superweaponready_enemy_particlecannon
;  superweaponready_enemy_nuke
;  superweaponready_enemy_scudstorm
;  buildinglost
;  baseunderattack
;  allyunderattack
;  beacondetected
;  enemyblacklotusdetected
;  enemyjarmenkelldetected
;  enemycolonelburtondetected
;  ownblacklotusdetected
;  ownjarmenkelldetected
;  owncolonelburtondetected
;  unitlost
;  generallevelup
;  vehiclestolen
;  buildingstolen
;  cashstolen
;  upgradecomplete
;  buildingbeingstolen
;  buildingsabotaged
;  SuperweaponLaunched_Own_GPS_Scrambler,
;  SuperweaponLaunched_Ally_GPS_Scrambler,
;  SuperweaponLaunched_Enemy_GPS_Scrambler,
;  SuperweaponLaunched_Own_Sneak_Attack,
;  SuperweaponLaunched_Ally_Sneak_Attack,
;  SuperweaponLaunched_Enemy_Sneak_Attack,

; Note: you must give the sound EACH SIDE will play, including special Generals!
; Warning: Giving an EvaEvent a Priority of zero will cause it never to play! (The default priority is 1)

acidbrain
9 years ago
Hence the not possible...👍
Panem et kirkinses
AdrianeMapMaker
9 years ago
So I Cant Place The Unused Eva Event?
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

UserPostedImage




Zatsupachi
9 years ago
I think you can use a UnitSpecificSound when the button is clicked. You just to specify an entry from Voice.ini

That's how Comanche's Rocket Pods worked.
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
precision_bomber's Zero Hour SCIENCE!