Omar_Gamer
9 years ago
i need reference to work on such units look and tanks and so
or at least unit names i will google by my self😄
klingondragon
9 years ago
I'm working on the unit flowcharts (should have shield done tomorrow).
You could also use http://mcu.wikia.com . It should have plenty of information.

Although I think step one is to watch the films.
Omar_Gamer
9 years ago
i have watched a lot of movies 😄
i will try to see some good units to make
i have discord account we can chat on it if you like😁
Zatsupachi
9 years ago
Can you provide the Discord channel?
"It's precision_bomber."
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klingondragon
9 years ago
I made a HYDRA flowchart.
UserPostedImage


Please remember, all these flowcharts are things to jump off of. We don't need to stick to them and they need adding to.
Zatsupachi
9 years ago
ConYard Style-building eh?

I have devised a way to do that(if you're willing to embrace the silly) for my upcoming 'Ideas Dump' mod.
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
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Next Episode:
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klingondragon
9 years ago
My way of doing it (and I got it working (mostly)) was to add the dozer module to the CC (It let's you build within a certain area but if the building is too far away it won't build and you have to 'stop' it).

How do you do it?
Zatsupachi
9 years ago
So.

Really Long.


As a faction, one of the things it will spawn from is the StartingUnit.
The StartingUnit is an omni-present dozer that can build ANYWHERE(given the space) in the map.

To make it so that you don't build anywhere, you don't actually build the building you build the scaffolding object, in which at completion, replaces itself with the actual building.

The scaffolding object comes with an auto-kill weapon on itself that triggers a unused DeathType(I used EXTRA_2), that spawns two objects, a refund money crate and an invisible unit that autodeletes after 500 milliseconds, long enough to capture the refund money crate.

I also made sure that the scaffolding object does not create rubble when killed through the DeathType.

Now, the buildings will provide a healing aura SPECIFICALLY only to the Scaffolding Object. I gave the scaffolding object an 'OBSTACLE' KindOf, and it's what buildings look for when preventing the auto-kill weapon.

The Area you can build on is temporarily(until I find more efficient way) indicated by a ParticleSystem, that draws a circle around the building.

Now, how do you select a omni-present dozer?
Right now, I have it on the Command Center- it has button to select the dozer.
I can easily put it on the Shortcut Buttons. Or, you can select it via the underused 'Idle Worker' button. And even put down a hotkey for it.

One major thing we need to prevent though is that PER PLAYER, there only needs to be ONE omni-present dozer. Which is highly unlikely due to the fact this object is only created at the start of the game on the faction you chose.

Creating a Command Center/ConYard does not spawn another one. Every building just requires a Command Center/ConYard. To make it even more "fair" I suggest the Command Center/ConYard be done via MCV deploying. Which needs a War Factory/vehicle production.
You cannot build a Command Center/ConYard via omni-present dozer.

"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
precision_bomber's Zero Hour SCIENCE!
klingondragon
Zatsupachi
9 years ago
I took a quick glance at it...

And oh wow. It's very similar-- save for the fact I like the DetoNato's utilization of a STATUS weapon-- since it reduces a good chunk of code compared to mine.
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
precision_bomber's Zero Hour SCIENCE!
klingondragon
9 years ago
For the SHIELD faction, I was thinking of having some drones that are slaves of a CC they'd be the 'dozer's and you could build more to build more things at once. 
A mix of the ConYard and Dozer build styles.
CommieDog
9 years ago

Reactions - Think this is a good or bad idea? Please tell me why, so I can improve it.

Originally Posted by: klingondragon 


I'm mostly just curious, but is there any reason in particular why this mod is being made in Generals? If I were making this mod, I would consider RA3 as the engine as it's a newer game with more modding potential and I think the default RA3 shaders would look good for something like this.
UserPostedImage 
CommieDog: Because someone has to do your dirty work for you
zero hour mad map maker
9 years ago
Possibly because I think that the Generals series are more popular than RA 3 and C&C 3. And that it has a dozer concept. But, that's just me thinking out loud.
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
klingondragon
9 years ago
Why generals? Because I came up with the mod and it's the only game I know how to mod. That and the above 2 points. And because other people are also limited to generals.
Omar_Gamer
9 years ago
Hello there in couple of days i was trying to learn gmax and its renx addon any way i was working on blender before we met so i think i can export models from blender as 3ds and import it to gmax
and texture and how much polygon for units ? that i cannot answer right now
and search for couple of hours for units to make!
i rely need some on that !
and about discord cheanel it we be public or private?
it well be ready in hours from now
thanks for reading>😁 😄
Zatsupachi
9 years ago
Performance-wise keep it under 10000 polys. Not too many sub-objects.
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
precision_bomber's Zero Hour SCIENCE!
klingondragon
9 years ago
Still need to fully come up with a list of available units.
We need to come up with a variety, else the game could get stale.
Omar_Gamer
9 years ago
https://discord.gg/AzdmySE 
this is discord link join to chat ok
zero hour mad map maker
9 years ago

Still need to fully come up with a list of available units.

Originally Posted by: klingondragon 




Ghost Rider's one. >=)


Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
klingondragon
9 years ago
I was thinking we could have an upgrade which unlocks all the members of coalson's team.
Similarly have upgrades which unlock units for the other teams.
And I thought about giving hydra speaker towers which cause shield agents to defect if they get too close (not 100%, probably more like 20%).