klingondragon
9 years ago
I was trying to work out what to actually use them for (troops, base defences, etc.). I think an angry mob style unit would be appropriate.
renaissance
9 years ago
Could be more than one purpose. My idea there was to have them protect the hero units while they were still weak while retaining a marginal function late game.


pS- I edited my previous post
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klingondragon
9 years ago

I had an idea for balancing. Since Stark is central point in the MCU Avengers (his bulding, his mansion, his legion, hisplane) why not make him a starting unit but with a beginner suit and build capabilities. An alternative would be a non-corporeal Jarvis matrix*. Since their units will be powerful, limiting their number in structures might be a way to assign them a weakness - ie. 1 "barracks".


I was intending just the avengers tower (and only one of them) as the CC, barracks, and strategy centre (plus a power plant and a few warehouses (for money)). And no airfield, war factory, or SWs.
I expect the balancing will mostly come when we play test.
zero hour mad map maker
9 years ago

I suggest reading up on this:
http://tvtropes.org/pmwiki/pmwiki.php/Main/GameplayAndStorySegregation 

We don't necessarily have to scale everything to canon. Otherwise we face performance issues.

Originally Posted by: Zatsupachi 



Yes, and sometimes when maps get too big, it takes the AI a long time to get from base to base. That's why we can scale everything down that's part of the avengers, just to help with performance stability.


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klingondragon
9 years ago
I was only thinking about the helicarrier (look at the size of it in Ultron).
zero hour mad map maker
9 years ago
Ok, but I think making it the size of the USA's aircraft carrier seems reasonable.
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renaissance
9 years ago

I was only thinking about the helicarrier (look at the size of it in Ultron).

Originally Posted by: klingondragon 


That may be a case of bad CGI scaling. It appeared fairly smaller in The Winter Soldier.

This may help: https://www.wired.com/2012/07/could-s-h-i-e-l-d-helicarrier-fly/ 
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klingondragon
9 years ago
Before we actually decide how big to make this thing, we should work out how big to make something like the quinjets or the bus.

zero hour mad map maker
9 years ago
And also how you unlock the helicarrier. Will it be build-able? Or a General's Power so to speak?
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klingondragon
9 years ago
I was imagining a buildable version. Probably with a limit of one per game. And unlocking it (through multiple upgrades or object prerequisites).
And once it's destroyed, it can't be built again (I was thinking of this for the avengers too ).
Zatsupachi
9 years ago
I think that's too harsh of a punishment to not be able to rebuild the Helicarrier. I think it should be very costly, requires a lot of tech, and long vulnerable build time.

This adhering a bit to source material and applying Story and Gameplay Segregation. The Helicarrier is not the most OP thing in the Marvel universe, it's VERY far from it-- so it can be rebuilt because Gameplay-wise it works. This especially because there are certain entities in the Marvel universe that takes down Helicarriers for breakfast.
"It's precision_bomber."
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AdrianeMapMaker
9 years ago
-idea-

if the helicarrier is rebuildable you need a large aircraft assembling area for that big ass ship,it would be a big mess if you Just spawn a big ship in a small facility ,right?
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Zatsupachi
9 years ago
I was thinking it's built via Dozer/Builder Unit.
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
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Next Episode:
precision_bomber's Zero Hour SCIENCE!
AdrianeMapMaker
9 years ago
oohh so its comming from the ground ... like the other buildings ... so it need scaffolding too..
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klingondragon
9 years ago
I was thinking of having to build a special dock for it and then building it as a unit. (Think airfield with one hanger and no runway.
And maybe the no rebuilding is a little harsh but I think they should be limited to one at a time. (Keep my no rebuilding idea for the avengers though)
Omar_Gamer
9 years ago
hi i am here to do my work in 3d part😁
klingondragon
9 years ago

hi i am here to do my work in 3d part😁

Originally Posted by: Omar_Gamer 



Welcome to the site (this guy messaged me on moddb and offered to help out), and the team.
zero hour mad map maker
9 years ago

hi i am here to do my work in 3d part😁

Originally Posted by: Omar_Gamer 



Welcome! 😄


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Omar_Gamer
9 years ago
so when we start ?
i witing
klingondragon
9 years ago
We start when we finish assembling the team (or at least when we've got the core team). In some ways we've already started.
Feel free to start making models though.
But remember, you could end up making models we won't end up using.
Use the flowcharts to tell you what to make (although the flowcharts are still being worked on and this whole mod is supposed to be a team effort).

Also, may we see some examples of your models?