AdrianeMapMaker
9 years ago
Can you please answer all these questions in this topic

-that might help other modders or player
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AdrianeMapMaker
9 years ago
How to build a team that will be used for 100 times or more?

by what?
-changing maximum quantity
-use scripts and change ..seconds of deployment and click the box

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AdrianeMapMaker
9 years ago
Can you post a code here of these unit pls
a terrorist
a policeman
a ranger
a humvee

or just say to me where can i see all of those in game folders.

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UTD^Force
9 years ago

Can you post a code here of these unit pls
a terrorist
a policeman
a ranger
a humvee

or just say to me where can i see all of those in game folders.

Originally Posted by: adrianemapmaker 



You'll have to download FinalBIG  and then open a file called INIZH.BIG with that program, and select extract all, then extract to either generals folder or the data folder.
Then for the terrorist code, search in the GLAUnits.ini (As far as I remember 🙂 the ranger is in USAUnits.ini (Units or Infantry). And the HumV in USAvehicle.ini.
As for the policeman, I think it's CivlianSOMETHING.ini.
Good luck, enjoy it.

INIZH.BIG is found the the zero hour directory.
If you are doing it the vanilla generals, it will be called INI.BIG.
I can't post the codes as I don't have CnC on this PC 🙂
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UTD^Force
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UTD^Force
9 years ago

How to build a team that will be used for 100 times or more?

by what?
-changing maximum quantity
-use scripts and change ..seconds of deployment and click the box

Originally Posted by: adrianemapmaker 



Try learning this one from the mission maps.
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UTD^Force
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AdrianeMapMaker
9 years ago
another question

how can you delete a fog for a second then it will back

for a mission that will need camera that need a scene
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UTD^Force
9 years ago

another question

how can you delete a fog for a second then it will back

for a mission that will need camera that need a scene

Originally Posted by: adrianemapmaker 



I don't understand what do you mean by fog?
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UTD^Force
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AdrianeMapMaker
9 years ago
THE BLACK FOG MAN THAT COVER THE MAP
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AdrianeMapMaker
9 years ago
Need help on a train that will spawn and gone after unloading some civilians to rescued by the helicopters

Main objective
train will gone in map using censored-area
train will spawn in a waypoint

if this is right scripts , need a comment
[unit]spawn-"named unit" on a "team" on a "waypoint"
[unit]follow exactly a waypoint {after it spawned}
[unit]kill a specific unit {after it enters the area}

in
**if**

[unit]enters an area
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AdrianeMapMaker
9 years ago
anyone?
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UTD^Force
9 years ago

THE BLACK FOG MAN THAT COVER THE MAP

Originally Posted by: adrianemapmaker 



Scripting - Actions if true - map - shroud or reveal. As I remember.
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AdrianeMapMaker
9 years ago
.question1
What script is for those skirmish ai that ai will capture a capture-able building in far location coz my ai doesn't capture any capture-able buildings in far location only near location?

.question2
what script is for those skirmish ai will garrison a specific building in a far or near location?
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jman
  • jman
  • 50.25% (Neutral)
  • Private
9 years ago
For garrison buildings
unit > garrison > specific building (needs to be named unit type of building) or nearby building (near to the unit location

For capturing , not sure, maybe use ability,
unit > command button > use ability on unit, or object but the ability window is empty in my worldbuilder
AdrianeMapMaker
9 years ago
ini. problems

this is my second attempt to modify my ini the carpet bomber ini, i using the first version of general that doesn,t have any expansion pack

i have questions if i just missed to place a command button in a ini it will crash the game???

just like this "ive forgot to place the spy satellite command button"
CommandSet AmericaCommandCenterCommandSet
  1 = Command_ConstructAmericaDozer         
  9 = Command_CarpetBomb
 10 = Command_RallyPoint
 12 = Command_Sell
End
 
Object AmericaCommandCenter
 AddModule
  Behavior           = OCLSpecialPower ModuleTag_Override01
    SpecialPowerTemplate = SuperweaponCarpetBomb
    OCL                  = SUPERWEAPON_CarpetBomb
    CreateLocation       = CREATE_AT_EDGE_NEAR_SOURCE
  End 
 End
End
i already test this one it doesn't work
what will i change or do
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zero hour mad map maker
9 years ago
I'm not much use when it comes to modding, but have you checked for typos? Haha.
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