Macca2016
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9 years ago
I've searched around the internee finding posts on a variety of the web pages that say that you can mod a custom general for Generals Zero Hour. The problem is that I can't find a description on how to do so. I've found how to mod the special powers but that's all. So if anyone has a link to share, a script to share, instructions that I can print them at home or links to videos, I am very thankful for your help.

I've been frustrated at not being able to add the boss general to my digital copy of C&C Generals ZH that I play via EA's Origin. While I am open to any advice on how to add the boss general, I am very much open to making my own general to add to the game and having fun doing so.

Thanks in advance to everyone.
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klingondragon
9 years ago
Ok have a boss mod on my website which you can use. Plus I have a new general tutorial too. Some of the links are out of date but a Google search will give you what you need. Any help you need just ask.
Macca2016
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9 years ago
Thanks for the help. 🙂 Got the Boss General to install. I had literally exhausted all options that I could find before you helped me out. All the other ways found on Google would not work on my digital version of the game.

On another note I was curious to see what custom generals you had come up with? I would love to hear some of your ideas. I am looking to make a true tank general. Using American tanks as the base units and adding the tanks and APC from China. The Chinese tank general that is the stock option with the game really does not give much in the way of options.

Anyhow, it's awesome to see a community for this game after all of these years. I loved this game back in the day and I am enjoying playing it again. I will shoot you a friend request. Maybe sometime we can play online together.
klingondragon
9 years ago
My custom generals are usually just a mix of my favourite units. Usually plus a couple of weird things like specific buildings being built from the cc instead of a dozer (the general I'm making at the moment does this with the tech buildings) and I also add stuff that ea didn't finish (e.g. GLA power plants and airports, the defection special power, and more).
Macca2016
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9 years ago

My custom generals are usually just a mix of my favourite units. Usually plus a couple of weird things like specific buildings being built from the cc instead of a dozer (the general I'm making at the moment does this with the tech buildings) and I also add stuff that ea didn't finish (e.g. GLA power plants and airports, the defection special power, and more).

Originally Posted by: klingondragon 



That is awesome. I had no clue about the unfinished stuff. I would love to put together a custom general. What limits are there for units and special powers? Curious as to the framework and the maxinum additions you can make.

klingondragon
9 years ago
I've no idea on the limits. It's a bit cliche but the limits are probably your imagination (and your coding ability).
Macca2016
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9 years ago

I've no idea on the limits. It's a bit cliche but the limits are probably your imagination (and your coding ability).

Originally Posted by: klingondragon 



Understood. The general would not be overly complex. Was just wondering if a general was limited by exact limits. As in "only 8 vehicles, 6 infantry units or 12 buildings."

I've modded for Rise of Nations in the past and each nation in that game was limited to a specific amount of units and buildings per age. I know its a different game but seemingly similar dynamics. I will do some more reading on it. I will also look into finding a template for the code for a general.
klingondragon
9 years ago
The limits aren't set strictly. Basically as long as you can fit the button into the commandset you're good.
Macca2016
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9 years ago

The limits aren't set strictly. Basically as long as you can fit the button into the commandset you're good.

Originally Posted by: KlingonDragon 



Understood. 🙂 I also wanted to ask if you had to have all stages for special powers or could you just put the maxinum of each special power on the list of unlocks for promotion points?

Also, is there a way you could please post an example of the script for a general?

klingondragon
9 years ago
The general isn't a script it's changes to about 6 game files maybe more.
If you wanted just the maximum you'd probably need a duplicate since each one needs the previous as a prerequisite (unless your general had the prerequisites as intrinsic sciences). You may also need to modify the special power module for that general to make it work.