Some of the KW units rely on new code that was added into the engine for KW and won't work correctly in vanilla TW, even if you port the XML code over.
Originally Posted by: CommieDog
Yes, but since there are mods with completely new units would it be so hard (lol I sound like an аsshоlе) to recreate KW units on TW basis?
Originally Posted by: SteelBear
We could certainly add some of the new units. But some units (like the Epics) rely at least partially on KW exclusive code. So even porting them in as best we could, they wouls still be a little less... epic.
Originally Posted by: CommieDog
So how do we have Mammoth Mk. II in Tiberium Essence then? Isn't that basically an Epic Unit for C&C3?
Originally Posted by: SteelBear
I'm not familiar with the code of Tiberium Essence, but it's easy enough to slap a unit cap on a vehicle.
The main problem is with being able to insert infantry into an epic unit to upgrade its weapon.
Originally Posted by: CommieDog