Try checking at ROTR Russian hero Boris... Uses his laser to call for an airstrike.. Its same principle
Originally Posted by: oliver
Originally Posted by: GreyW00lf
Weapon AvengerTargetDesignator PrimaryDamage = 200.0 ; How long (msec) we put the status on the target (should equal or exceed DelayBetweenShots) PrimaryDamageRadius = 0.0 AttackRange = 200.0 DamageType = STATUS ; We put an Object Status on the target DamageStatusType = FAERIE_FIRE ; And here is what WeaponSpeed = 999999.0 ; dist/sec DelayBetweenShots = 200 ; time between shots, msec ClipSize = 0 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 0 ; how long to reload a Clip, msec LaserName = AvengerTargetingLaserBeam LaserBoneName = TurretFX03 ;------------ New code ---------- ;Copied from DragonTankFireWallWeapon ProjectileObject = DragonTankFlameProjectile ;FireFX = WeaponFX_DragonTankFlameWeapon ProjectileDetonationFX = WeaponFX_DragonTankMissileDetonation ProjectileDetonationOCL = SUPERWEAPON_A10ThunderboltMissileStrike1 ;OCL_FireWallSegment ;------------ New code ---------- FireFX = WeaponFX_AvengerTargetDesignator FireSound = AvengerPaintWeaponLoop FireSoundLoopTime = 120 ; loop the firing sound until there's this much delay between shots End
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