Tank Destroyer
10 years ago
How do I add more cannons to the Overlord tank? Basically I want it to look like:
UserPostedImage
(A tank from another game of mine xd)
Would adding extra cannons be simple as just copy-pasting the existing cannons and changing some things or do I have to create the cannon entirely from scratch?

Also, are there any good tutorials/videos on making tanks/vehicles in GMAX that I can learn from?

Thanks in advance. 😄
Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. 🙂
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Rrtaya_tsamsiyu
10 years ago
Killasmods tutorial is the best one I've found:
http://www.derelictstudios.net/site/killasmods/tnktutintro.php 

It should basically be a matter of copying the barrels, and a little bit of modifying the turret to make it look right. You'll also need to add code in the ini's for the barrels and so it fires four shots instead of two. Overall should be easy to do
one soul at a time
Tank Destroyer
10 years ago
Ok thanks 😄. Also, thanks for the Kilasmods tutorial, the tank modeling tutorial is good and will really help me get started with making my own models 😁.
Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. 🙂
Rrtaya_tsamsiyu
10 years ago
Welcome 🙂
one soul at a time
Tank Destroyer
10 years ago
Just wanting opinions, so after I read the tutorial I tried to make my own tank(a Hover Tank actually), I still haven't put textures in it(still learning how to) but I wanna get opinions on is it good enough or are there things that I need to improve:(Some pics)

UserPostedImage
UserPostedImage

It's basically a floating tank with a cannon and 2 stinger missile launchers on the sides of the turret. 😄
Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. 🙂
Zatsupachi
10 years ago
You might wanna reduce the polycount on those tubes and hemispheres. They look like bubbles ready to burst.
This is just my suggestion, but if you wanna really save on polys with Spheres, use GeoSpheres, it makes the sphere using triangles(1 tri/poly each) instead of squares(2 tris/polys each). Unless you're really going for a smooth sphere.
Using rough-shaped spheres rather than smooth ones make it look more mechanically natural.

The Turret looks really odd. Its shaped like a mushroom, its very oddly-shaped.
Why don't you make a base platform for the turret, then take out that mushroom stock lower half.

The barrel also would need a reduction in polycount. I suggest making it 8-sided or 6. Also reduce height segments to 1, or if you wanna change the shape of it a bit, the go set the appropriate segments.

The rocket launchers, they're not straight.
When I mean straight, I mean that they match the shape of the rocket-- a long unbent tube.
they putting them as unbent subobjects, and rotating them upwards rather than using the segments to form the diagonally-upward facing nature of them.

The Chassis look very bland, unless you can find good textures to make it look interesting.
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
precision_bomber's Zero Hour SCIENCE!
Rrtaya_tsamsiyu
10 years ago
My first tank was ultra basic and made the house colors all pretty, I was happy with it. So make your tank your way. Also, polys arnt a huge deal, generally don't want to go above 1000 for something that will be used alot. Generals does well with polys. Sub objects are sorta icky though.
one soul at a time
Tank Destroyer
10 years ago

You might wanna reduce the polycount on those tubes and hemispheres. They look like bubbles ready to burst.
This is just my suggestion, but if you wanna really save on polys with Spheres, use GeoSpheres, it makes the sphere using triangles(1 tri/poly each) instead of squares(2 tris/polys each). Unless you're really going for a smooth sphere.
Using rough-shaped spheres rather than smooth ones make it look more mechanically natural.

The Turret looks really odd. Its shaped like a mushroom, its very oddly-shaped.
Why don't you make a base platform for the turret, then take out that mushroom stock lower half.

The barrel also would need a reduction in polycount. I suggest making it 8-sided or 6. Also reduce height segments to 1, or if you wanna change the shape of it a bit, the go set the appropriate segments.

The rocket launchers, they're not straight.
When I mean straight, I mean that they match the shape of the rocket-- a long unbent tube.
they putting them as unbent subobjects, and rotating them upwards rather than using the segments to form the diagonally-upward facing nature of them.

The Chassis look very bland, unless you can find good textures to make it look interesting.

Originally Posted by: Zatsupachi 


Thanks... tho about the rocket launchers, I used the segments to rotate it as I didn't know any other way to rotate it xD, how can I rotate those stuff without using the segments?

How can I make the chassis look better? What details should I add to it so it can look better?

About the turret, I'll try to make it look better 😄

Currently learning how to create 3D models with GMAX so that I can make my C&C Generals Zero Hour mod even more better. 🙂