NoobForLife
10 years ago
What I want/need:
So I Want to add an upgrade to America's Patriot missile battery.
An Upgrade that will trigger a separate weaponset for the missile battery.
I'd like it to upgrade the Missile Battery to the EMP weaponset used by Superweapon gen.


What I tried:
created a PLAYER_UPGRADE based off of the gattling cannon(since upgrade affects all gattling cannons)

created a weaponset in patriot missile battery with PLAYER_UPGRADE as condition for set created

created a TriggeredBy section that triggers PLAYER_UPGRADE weaponset once upgrade was purchased

created a command button for the upgrade to be purchased

created a command set for the button so it can be clicked on(in strategy center)

Button shows up but unclickable. the "conflicting upgrade" error was NOT thrown when highlighting upgrade.


What worked before: but is not my main goal
I was able to make an upgrade that allowed the ability to toggle EMP and normal missiles
once upgrade was purchased from strategy center, all patriot batteries are capable of being
individually set to EMP or normal.(Like that of the Rangers and their flashbangs)
but this required me to change one of the 3 weapons a set can use, unfortunately the one i traded out was "MissileAssist" so now the Patriot Batteries no longer helped other batteries when enemies came close to the one asking for assistance.
This is why this is not ideal. I'd like to keep "Missile Assist" but also use EMP.

Would this be easier in TibEd2? or by hand(I've been doing by hand)

Thank you in advance for any and all help 😃
Sponsor
CommieDog
10 years ago
I'd try hooking up the WeaponSetUpgrade module to one of the upgrades that is already available for purchase from the Strategy Center. That way we know the problem is with the upgrade or the Strategy Center.
UserPostedImage 
CommieDog: Because someone has to do your dirty work for you
NoobForLife
10 years ago

I'd try hooking up the WeaponSetUpgrade module to one of the upgrades that is already available for purchase from the Strategy Center. That way we know the problem is with the upgrade or the Strategy Center.

Originally Posted by: CommieDog 



I think i may have tried this, but im not sure. Will do and report back here
NoobForLife
10 years ago

I'd try hooking up the WeaponSetUpgrade module to one of the upgrades that is already available for purchase from the Strategy Center. That way we know the problem is with the upgrade or the Strategy Center.

Originally Posted by: CommieDog 



I got it! I wasn't at all familiar with Module tags and apparently just using whatever(ModuleTag_01).
It works now! but if you could point me in the right direction so i may better research Module Tags. It'd be much appreciated!!
I had thought Module tags had something to do with the texture or model loaded when a specific condition was met(damages, upgraded, etc.) so i used 01 cuz it looked attached what i thought was designated for the normal Patriot Battery model......
Thank you so much!
CommieDog
10 years ago
Module tags are unique identifiers for modules. You can name them whatever you want, and it will work as long as each module has a unique tag. For instance, you can have a module with a tag of "OMGThisModIsSooCool" and everything will still work.
UserPostedImage 
CommieDog: Because someone has to do your dirty work for you