Weapon ScorpionMissileWeapon
PrimaryDamage = 100.0
PrimaryDamageRadius = 5.0
SecondaryDamage = 80.0
SecondaryDamageRadius = 25.0
ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 150.0
MinimumAttackRange = 40.0
DamageType = EXPLOSION ; ignored for projectile weapons
DeathType = EXPLODED
WeaponSpeed = 900 ; ignored for projectile weapons
ProjectileObject = ScorpionMissile
ProjectileExhaust = MissileExhaust
VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust
FireFX = FX_BuggyMissileIgnition
FireSound = ScorpionMissileWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 650 ; time between shots, msec
ClipSize = 2 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 700 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AntiAirborneVehicle = Yes
AntiAirborneInfantry = Yes
ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation