braxt
  • braxt
  • 50.25% (Neutral)
  • Captain Topic Starter
10 years ago
Alrighty, I need help again.

So, To begin. I added in the UNSoldier for The new faction I just created.
I got them to be able to build in the barracks and all that.
But, As I built them and screwed around with them for a bit I noticed
That The Soldiers had another UNSoldier Phased inside of them. Started moving them
Around to see if they just didn't collide right and, well...
Theres two UNSoldiers In each Soldier.



Also, I could use some help on the whole, Generals Portrait thing
As well as the unit portrait.



So yeah That's about it.
Buh bye.
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menard
  • menard
  • 50.25% (Neutral)
  • Major
10 years ago
can you upload the model and bone animation sir?
braxt
  • braxt
  • 50.25% (Neutral)
  • Captain Topic Starter
10 years ago

can you upload the model and bone animation sir?

Originally Posted by: menard 



Its a vanilla Model though...



Also they dont do the weird Duplicate Thing when you edit them into a mission, And Make it so you can control them...

Its all very strange.
menard
  • menard
  • 50.25% (Neutral)
  • Major
10 years ago
do you know how to animate bones?
braxt
  • braxt
  • 50.25% (Neutral)
  • Captain Topic Starter
10 years ago
Well, I figured out the problem. And fixed it.

Its because the name for the object I brought to my new General was UNSoldier
Which was a duplicate name or something. So It would have two UN soldiers in each other

I fixed it, I just made the Civilian UNSoldier called UNTrooper. Badda bing badda boom.



So thanks, Also no I don't know how. I would like some modeling lessons, I kinda suck at it.
Zatsupachi
10 years ago
Show me art code.
Show me screenshot.
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
http://www.moddb.com/mods/death-label/downloads/death-label-ver-099 
Next Episode:
precision_bomber's Zero Hour SCIENCE!
braxt
  • braxt
  • 50.25% (Neutral)
  • Captain Topic Starter
10 years ago

Show me art code.
Show me screenshot.

Originally Posted by: Zatsupachi 



...But I fixed it...